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Old 01-05-13, 03:48 PM   #1
Yukicore
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Quote:
Originally Posted by Trevally. View Post
Do I have some kind of hardened mod of IRAI, because seriously from 1 plane dive with simple machine-guns I had hull integrity decreased to 56%.

I still completed the mission and got back, but with very cautious methods, as soon as I saw an aircraft headed my way, immediately dive to 30m and continue the course underwater for like 4 km, in case the support was called, and in night, I used full power to move as far as I can. I had decent amount of fuel, but always have to keep some in reserve, in case of unavoidable confrontation with warships, where you are forced to dive and wait.

I've never encountered torpedo bomber planes, I have a feeling, i'm not going to enjoy my first encounter, although it keeps the tension up, I like that. But the magnetic torpedoes are not working anyways, right? Just have to move or dive and move to avoid contact.


OH, AND please do tell me if the jiggly surfacing with the mods is realistic, because I'm not sure myself, it feels kinda cheap looking, what do you think? Trevally, what kind of mods are you using for sea parameters and buoyancy?

Last edited by Yukicore; 01-05-13 at 03:58 PM.
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Old 01-05-13, 04:21 PM   #2
THE_MASK
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I am playing on 100% realism with all the mods and hardly ever get detected by planes . I am only up to may 1940 though . What year are you playing in ? I stay well away from the coast where possible . Stay away from english ports .

Last edited by THE_MASK; 01-05-13 at 06:08 PM.
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Old 01-05-13, 04:34 PM   #3
Trevally.
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Quote:
Originally Posted by Yukicore View Post
OH, AND please do tell me if the jiggly surfacing with the mods is realistic, because I'm not sure myself, it feels kinda cheap looking, what do you think? Trevally, what kind of mods are you using for sea parameters and buoyancy?
This is still my mod list here http://www.subsim.com/radioroom/showthread.php?t=190656

I do not use an environ mod. I have made my own but it is mostly stock game setting.
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Old 01-05-13, 04:55 PM   #4
gap
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Quote:
Originally Posted by Yukicore View Post
If only their guns wouldn't be so powerful and accurate, any mods relating to this?
not yet, but have you read my previous post:

Quote:
Originally Posted by gap View Post
Machine guns (both aircraft and ship mounted) are overpowered in SH5. I will deal with this problem in the next future (I hope). I could release a quick fix right now, but I want to make sure that my changes are well balanced and free from whatsoever side effects.
A mod dealing with this and many other related issues is on its way to come here:
http://www.subsim.com/radioroom/show...29#post1935329

Quote:
Originally Posted by Yukicore View Post
Do I have some kind of hardened mod of IRAI, because seriously from 1 plane dive with simple machine-guns I had hull integrity decreased to 56%.
IRAI has nothing to do with machine-gun damage: it deals "just" with AI
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Old 01-05-13, 05:00 PM   #5
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Quote:
Originally Posted by gap View Post
IRAI has nothing to do with machine-gun damage: it deals "just" with AI
But it has to do with accuracy and tactics.
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Old 01-05-13, 05:05 PM   #6
THE_MASK
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The only adjustments i know is in iRAI .

IRAI_0_0_37_ByTheDarkWraith\data\Scripts\AI\init
adjust the max numbers
No idea if this works on planes as well as ships .
################################################## ###############
###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MAX = 1.0;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT_MIN = 0.85;
VISUAL_DIFFICULTY_MERCHANT_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 1.0;
RADAR_DIFFICULTY_MERCHANT_MIN = 0.85;
RADAR_DIFFICULTY_MERCHANT_MAX = 1.0;
SONAR_DIFFICULTY_MERCHANT_MIN = 0.85;
SONAR_DIFFICULTY_MERCHANT_MAX = 1.0;
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Old 01-05-13, 05:11 PM   #7
gap
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Quote:
Originally Posted by Yukicore View Post
But it has to do with accuracy and tactics.
You said well: it has to do with accurate AI tactics, but not with accurate armaments. This is where the below said WIP mod will come in help.
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Old 01-06-13, 04:27 PM   #8
Yukicore
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Anyone knows if ships after sinking go underground is a bug or it's mod related fix or something...? Under ground like trough it, they hit the underwater's ground surface and after 3 seconds or so, they go trough it.

My game is doing that, not a big fan of that, I preferred that they stay there...

Is this me only having this? Anyone knows how to fix this?
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