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#1 | |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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I still completed the mission and got back, but with very cautious methods, as soon as I saw an aircraft headed my way, immediately dive to 30m and continue the course underwater for like 4 km, in case the support was called, and in night, I used full power to move as far as I can. I had decent amount of fuel, but always have to keep some in reserve, in case of unavoidable confrontation with warships, where you are forced to dive and wait. I've never encountered torpedo bomber planes, I have a feeling, i'm not going to enjoy my first encounter, although it keeps the tension up, I like that. But the magnetic torpedoes are not working anyways, right? Just have to move or dive and move to avoid contact. OH, AND please do tell me if the jiggly surfacing with the mods is realistic, because I'm not sure myself, it feels kinda cheap looking, what do you think? Trevally, what kind of mods are you using for sea parameters and buoyancy? Last edited by Yukicore; 01-05-13 at 03:58 PM. |
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#2 |
Ace of the deep .
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I am playing on 100% realism with all the mods and hardly ever get detected by planes . I am only up to may 1940 though . What year are you playing in ? I stay well away from the coast where possible . Stay away from english ports .
Last edited by THE_MASK; 01-05-13 at 06:08 PM. |
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#3 | |
Navy Seal
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I do not use an environ mod. I have made my own but it is mostly stock game setting. |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
http://www.subsim.com/radioroom/show...29#post1935329 Quote:
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#5 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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#6 |
Ace of the deep .
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The only adjustments i know is in iRAI .
IRAI_0_0_37_ByTheDarkWraith\data\Scripts\AI\init adjust the max numbers No idea if this works on planes as well as ships . ################################################## ############### ###################### Difficulty parameters #################### # Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist) # for non-merchants VISUAL_DIFFICULTY_MIN = 0.85; VISUAL_DIFFICULTY_MAX = 1.0; HYDROPHONE_DIFFICULTY_MIN = 0.85; HYDROPHONE_DIFFICULTY_MAX = 1.0; RADAR_DIFFICULTY_MIN = 0.85; RADAR_DIFFICULTY_MAX = 1.0; SONAR_DIFFICULTY_MIN = 0.85; SONAR_DIFFICULTY_MAX = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT_MIN = 0.85; VISUAL_DIFFICULTY_MERCHANT_MAX = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 0.85; HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 1.0; RADAR_DIFFICULTY_MERCHANT_MIN = 0.85; RADAR_DIFFICULTY_MERCHANT_MAX = 1.0; SONAR_DIFFICULTY_MERCHANT_MIN = 0.85; SONAR_DIFFICULTY_MERCHANT_MAX = 1.0; |
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 |
Seaman
![]() Join Date: Jan 2013
Posts: 36
Downloads: 14
Uploads: 0
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Anyone knows if ships after sinking go underground is a bug or it's mod related fix or something...? Under ground like trough it, they hit the underwater's ground surface and after 3 seconds or so, they go trough it.
My game is doing that, not a big fan of that, I preferred that they stay there... Is this me only having this? Anyone knows how to fix this? |
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