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Old 10-10-12, 06:10 PM   #1921
flostt
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Are you using TDW's FX Update at the same time ??

BARF and FX Update are not compatible !!
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Old 10-10-12, 06:27 PM   #1922
Interpol
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Quote:
Originally Posted by flostt View Post
Are you using TDW's FX Update at the same time ??

BARF and FX Update are not compatible !!
I disabled BRF and it's still crashing, trying a new career to see if that fixes anything.
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Old 10-11-12, 01:05 AM   #1923
tonschk
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Quote:
Originally Posted by Interpol View Post
I disabled BRF and it's still crashing, trying a new career to see if that fixes anything.
Remember to delete the "Documents" which are inside the Mod before enable the Mod, apparently from what I hear in this Forums is not healthy to enable Mods with "Documents" still inside
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Old 10-11-12, 11:30 AM   #1924
johan_d
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Quote:
Originally Posted by tonschk View Post
Remember to delete the "Documents" which are inside the Mod before enable the Mod, apparently from what I hear in this Forums is not healthy to enable Mods with "Documents" still inside
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Is this really true ?.. I am hunting random CTD's... is this linked ?
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Old 10-11-12, 12:53 PM   #1925
Interpol
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Can gladly say I'm not getting any CTD atm (touch wood) and no ships spawning inside one another.

Last edited by Interpol; 10-12-12 at 01:04 PM.
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Old 01-05-13, 06:50 AM   #1926
mishuleu155
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How can i turn off starshells. Cause major lag when they are launched.
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Old 01-05-13, 07:13 AM   #1927
volodya61
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Quote:
Originally Posted by mishuleu155 View Post
How can i turn off starshells. Cause major lag when they are launched.
It's not IRAI issue.. see FX Update thread..
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Old 01-05-13, 08:15 AM   #1928
mishuleu155
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If i activate with jsgme only irai mod those starshells appears. If i put only the fx mod with the modified tweaks they are not launching. If i put first fx update and second irai or vice versa appears again.
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Old 01-05-13, 09:04 AM   #1929
mishuleu155
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success

I made this modifications.

Ship weapons:
#

strategy ShipFire(Ship)
{
precond
{
Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
}
strategies
{
DC,
Cannons,
CannonsAtSubmerged,
#CheckStarshellEnable,
ShipFireStarShells,
ShipFireStarShellsDistance


I deleted the "ShipFireStarShells" and "ShipFireStarShellsDistance" in IRAI mod.

I hope it will help those who have ATI cards.
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Old 01-05-13, 01:07 PM   #1930
finchOU
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"If you are using my Ship's Inertia mod then you'll want to update IRAI with this: http://www.mediafire.com/?r6mxk65jaxmb9fu
This will allow the maximum speed of the unit to be dictated by damage incurred. Enabling this without my Ship's interia mod installed will cause the ship's to instantly slow down when they are damaged."

So I install this after IRAI....will this coflict with Critical Torps?



RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 DarkerNights V2.1
sobers best ever fog V20 SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
Stormys DBSM SH5 v1.3 Basemod
TDW_Ship_Inertia_1_1_0
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_Real_Navigation
IRAI_0_0_37_ByTheDarkWraith
OPEN HORIZONS II_full v2
NewUIs_TDC_7_2_0_New_radio_messages_German
SteelViking's Interior Mod V1.2
Critical hits 1.1 Torpedos
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers green crew training V4 SH5
No magic skills v1.5 MCCD compatible
sobers no footstep sound mod
Trevally Automated Scripts v0.6
OH II Minefield map for TDWs Ui
SH5 Longer Repairs v.1_Stock


EDIT: Nevermind...I figured it out.... posted below from Ships Inertia Thread.

"Here is something to test with IRAI and this interia mod enabled: http://www.mediafire.com/?r6mxk65jaxmb9fu

It will limit the max speed of the units based on damage incurred. For warships the max speed penalty is 35% of max speed of the unit. For merchants the max speed penalty is 25% of max speed of the unit.

To enable: you must have IRAI and this interia mod enabled. Unzip to MODS folder and enable LAST via JSGME.

I'm curious to know outcomes of this" TDW
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Last edited by finchOU; 01-05-13 at 02:31 PM.
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Old 01-05-13, 02:01 PM   #1931
mishuleu155
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Where ca i find TDW_Ship_Inertia_1_1_0.
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Old 01-05-13, 02:03 PM   #1932
mishuleu155
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Nevermind i found it.
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Old 01-07-13, 05:03 PM   #1933
Trevally.
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Download from subsim http://www.subsim.com/radioroom/down...o=file&id=3866
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Old 01-17-13, 09:11 PM   #1934
THE_MASK
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After some minutes of testing with my latest fog (which imo is the best medium fog yet) i have come to the conclusion that the Visual fog factor should be as below .
;Submarine player sensors detection parameters
[SensorParameters]
;Visual.
Visual fog factor=0.875 ;[>=0]
thankyou .
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Old 01-20-13, 02:09 PM   #1935
TheDarkWraith
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I just figured out how to have airplanes and subs use more AI commands than they originally had. This is exciting

Now I can get the damage amount of an airplane...I can do things with airplanes that wasn't possible before
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