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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1921 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Are you using TDW's FX Update at the same time ??
BARF and FX Update are not compatible !!
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#1922 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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#1923 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#1924 | |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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#1925 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Can gladly say I'm not getting any CTD atm (touch wood) and no ships spawning inside one another.
Last edited by Interpol; 10-12-12 at 01:04 PM. |
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#1926 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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How can i turn off starshells. Cause major lag when they are launched.
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#1927 |
Ocean Warrior
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It's not IRAI issue.. see FX Update thread..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1928 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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If i activate with jsgme only irai mod those starshells appears. If i put only the fx mod with the modified tweaks they are not launching. If i put first fx update and second irai or vice versa appears again.
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#1929 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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success
![]() I made this modifications. Ship weapons: # strategy ShipFire(Ship) { precond { Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0) } strategies { DC, Cannons, CannonsAtSubmerged, #CheckStarshellEnable, ShipFireStarShells, ShipFireStarShellsDistance I deleted the "ShipFireStarShells" and "ShipFireStarShellsDistance" in IRAI mod. I hope it will help those who have ATI cards. ![]() |
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#1930 |
Samurai Navy
![]() Join Date: Jan 2004
Posts: 571
Downloads: 77
Uploads: 0
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"If you are using my Ship's Inertia mod then you'll want to update IRAI with this: http://www.mediafire.com/?r6mxk65jaxmb9fu
This will allow the maximum speed of the unit to be dictated by damage incurred. Enabling this without my Ship's interia mod installed will cause the ship's to instantly slow down when they are damaged." So I install this after IRAI....will this coflict with Critical Torps? RemoveLogoIntroTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 DarkerNights V2.1 sobers best ever fog V20 SH5 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible German U-Boat Crew Language Pack Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 Basemod TDW_Ship_Inertia_1_1_0 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_Real_Navigation IRAI_0_0_37_ByTheDarkWraith OPEN HORIZONS II_full v2 NewUIs_TDC_7_2_0_New_radio_messages_German SteelViking's Interior Mod V1.2 Critical hits 1.1 Torpedos SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 sobers green crew training V4 SH5 No magic skills v1.5 MCCD compatible sobers no footstep sound mod Trevally Automated Scripts v0.6 OH II Minefield map for TDWs Ui SH5 Longer Repairs v.1_Stock EDIT: Nevermind...I figured it out.... posted below from Ships Inertia Thread. "Here is something to test with IRAI and this interia mod enabled: http://www.mediafire.com/?r6mxk65jaxmb9fu It will limit the max speed of the units based on damage incurred. For warships the max speed penalty is 35% of max speed of the unit. For merchants the max speed penalty is 25% of max speed of the unit. To enable: you must have IRAI and this interia mod enabled. Unzip to MODS folder and enable LAST via JSGME. I'm curious to know outcomes of this" TDW
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Intel i7-2700K-3.50GHz, 16 GB RAM, 2 xGTX 560,2GB,SLI,2 TB HD The Wolves of Steel 1.06 The Wolves of Steel 1.06 Update 05c Last edited by finchOU; 01-05-13 at 02:31 PM. |
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#1931 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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Where ca i find TDW_Ship_Inertia_1_1_0.
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#1932 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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Nevermind i found it.
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#1933 |
Navy Seal
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#1934 |
Ace of the deep .
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After some minutes of testing with my latest fog (which imo is the best medium fog yet) i have come to the conclusion that the Visual fog factor should be as below .
;Submarine player sensors detection parameters [SensorParameters] ;Visual. Visual fog factor=0.875 ;[>=0] thankyou . ![]() |
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#1935 |
Black Magic
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I just figured out how to have airplanes and subs use more AI commands than they originally had. This is exciting
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