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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Willing Webfooted Beast
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How about this:
If you the RADAR warning reciever warns you of RADAR signals, it is best to submerge.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#2 | |
Navy Seal
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Just add the pacman info to your map view and test. You will see the range that ships can detect you change with these tips from Sober ![]() |
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#3 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you guys !!!
This thread matches some interrogations i had until now about SH5 realism when targeting a convoy at night, dawn, day and dusk, with or without deck awash, etc, etc. Thank you too, Sober, cuz' i forgot some vital rules (ie : if possible, never engage any airplanes... ![]()
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#4 |
Ace of the deep .
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Diffrent ships have diffrent armaments , early middle or late war . They also have diffrent competent crews .
If you are using my mods list then also , ships crew have a fatigue roster . If the ships are on alert then its a diffrent story . |
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#5 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Code:
HE Rounds AP rounds MinEF 10 8 MaxEF 25 16 AP 20 22 MinRadius 1 0.5 MaxRadius 3 2 ![]() Quote:
Quote:
Being able to destroy enemy radio devices would be quite pointless if SOS signals were sent (and successfully received) in the exact moment that we are detected ![]() Last edited by gap; 01-02-13 at 08:40 AM. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Thanks everybody for your answers. I'm glad to learn that there are so many realism factors programmed in the SH5 game engine.
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