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Old 12-30-12, 04:49 PM   #1
John Channing
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Originally Posted by Nordmann View Post
A sim is still a video game, and I'm honestly shocked that anyone would think otherwise.
Not quite.

A simulation (sim) is what the program models about the subject's systems, processes and reactions to the world around it. As stated above DCS products are excellent examples of simulations in that they approach the level of fidelity that you would find in a training environment.

A game is the universe that the program creates for the simulator to exist in. Sometimes you can have a really good (fun) game with a poorly modeled simulator in it (TAW and EECH are examples that comes to mind) or a great simulator with a poorly executed game to exist in (this is where the DCS products fall down, as well as SH2 and many others).

Rarely do you find and excellent simulator within an excellent game.

JCC
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Old 12-30-12, 09:29 PM   #2
Julhelm
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Originally Posted by John Channing View Post
(TAW and EECH are examples that comes to mind)
Both of those were benchmark simulations when they came out. Give credit where credit is due.

Look, traditionally pc sims have always been entertainment products; ie: games. It's only recently with the advent of hyper-fidelity simulators like Falcon 4, DCS, later FSX payware etc that sims have become this super-serious religion where the word 'game' is some kind of heresy.
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