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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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![]() Quote:
A simulation (sim) is what the program models about the subject's systems, processes and reactions to the world around it. As stated above DCS products are excellent examples of simulations in that they approach the level of fidelity that you would find in a training environment. A game is the universe that the program creates for the simulator to exist in. Sometimes you can have a really good (fun) game with a poorly modeled simulator in it (TAW and EECH are examples that comes to mind) or a great simulator with a poorly executed game to exist in (this is where the DCS products fall down, as well as SH2 and many others). Rarely do you find and excellent simulator within an excellent game. JCC |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Both of those were benchmark simulations when they came out. Give credit where credit is due.
Look, traditionally pc sims have always been entertainment products; ie: games. It's only recently with the advent of hyper-fidelity simulators like Falcon 4, DCS, later FSX payware etc that sims have become this super-serious religion where the word 'game' is some kind of heresy. |
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