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A New Interview With Realism Consultant for SHO
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Of course, no info about public beta test again...
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I thought it was kind of cool that the side view of the boat looks very much like the same view in the original Silent Hunter. :sunny:
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it 'looks' promising. i say 'looks.'
but who knows. when he speaks of compromise though, thats potentially a door opening onto a vast room with shifting walls. ill be interested to see what really comes from this in the end. i wish them luck.:yep: |
I don't think that this interview has changed my initial thoughts about this project, the fact that he openly talks about compromises indicates that we are talking about more than a few examples of "MMO style gameplay" trumping historical realism.
I hope that they somehow, sometime make another real Silent Hunter game, this just feels like a half baked cash in. |
"Compromise" is not a problem per se. The extent of compromise might well be ...
:hmm2: . |
Do you think the periscope not ever seeming to move is a compromise or perhaps its welded into a fixed position for historical realism on account of some secret 360 degree optics.
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After overanalyzing three Silent Hunter games while in development, I've learned to just relax and wait until it's released to pass judgement.
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Gives a serious impression, and judging from his eyes, an high workload :haha:
As he pronounced the word "compromise" it seems to see he'd have preferred to avoid that word (why ? :rotfl2: ) But the word "facts" is pronounced as well, and the reconstruction and implementation of historically accurate navigation maps (Indian ocean ecc.) for the first time, is an improvement punkto realism. |
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Sometimes I think the people on this forum don't want any more sub games, especially when every game released since SH3 is subject to this endless cycle of doom and gloom. Be glad they're doing anything with it at all, because after the heat they incurred with SH5, I'm surprised that they're still trying. |
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