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#1 |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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What I mean by saying I have seen them in the Mediterranean, I don't mean it's accurate, I have just seen them there, I believe to have even seen two Auxiliary Cruiser Komets guarding the same convoy
![]() So im just saying what i see in game, this has no regard for historical accuracies. ![]() And if we look back at the stock game, there was only one HMS 'Rawalpindi'. If you take a look at Scapa flow or Loch Ewe you can see about two-three of them parked next to each other, and in two of the stock missions you have to "Sink five AMC ships" and Rawalpindi Armed Merchant cruisers are the only ships that qualify. This game has quite some inadequacies. Last edited by V13dweller; 12-30-12 at 07:52 PM. |
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#4 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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And with 'Open Horizons' comes the 'North-sands' large freighter, and that shares the same skin as the Auxiliary Cruiser Penguin without its (1) gun (s) , there is also a rename of the Komet as well with a 3 inch(?) put in place of it's quad Flak , but I cannot remember that name right now. There also come the 'Troop Transport' that is a Rawalpindi Armed Merchant cruiser without the 6 Inch guns. From what i have seen, the 'North-sands' Large Freighter would have a better chance of defending itself because it's single gun faces backwards but can aim to a certain extent forwards, this supported by the fact that, Merchants begin to take repeated left-right-left-right course changes on sight of danger(Submarines and their torpedoes)
Last edited by V13dweller; 12-30-12 at 07:51 PM. |
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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After looking through some convoys, i have also seen multiple 'Carl Paters fleet tenders' in one convoy.
In real life, there was only one fleet tender by that name, the other fleet tenders looked similar but not that similar, I have also got a good example of ship armaments that Gap was talking about, the 'SV medium freighter' has seven large calibers guns, this seems like a more realistic weapon setup. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() Have you experienced all of this with OHII enabled? Hopefully it won't be too difficult for Trevally fixing those issues, since all of the auxiliary cruisers/merchant raiders featured in game are grouped under the same 'UnitType', and mission editor let us choice how each "class" is used in game ![]() |
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#7 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Quote:
In some cases this is acceptable to me. Take for instance the yet discussed axiliary cruisers/merchant raiders case: in real life they were requisitioned and converted merchant ships of common design (like the Ems class freighters). So duplicating them in game with lesser armaments in order to represent normal merchants, should be entirely legitimate. In other cases I will agree that this trick is just a forced compromise. Nonetheless, once/if we get more detailed models, and as soon as we will able to import them in game as GR2 unit, it won't be difficult replacing the cloned ships in campaign with better models ![]() |
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#8 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I was experimenting with the Mission editor again, and I have found that the Scharnhorst and Deutschland Pocket battleships main guns actually don't fire
![]() They track the targets, but they don't fire, the ship only uses it's secondary weapons, like the smaller single barrel cannons. It's quite strange, I put all of the German battleships in a line, and some British battleships in a line, the Germans won, after a long battle, the Schleswig-Holstien seemed to have been attacked the least, and made most of the kills (Strange for a per-dreadnaught) The Bismarck charged in and make short work of the destroyer screen guarding the battleships, took some damage but came out alive. If you want the statistics of battle, the British had HMS Suffolk, Hood, Barham and Ark royal. 3 Kent heavy cruisers, 2 A class destroyers, 4 flower corvettes, and 2 Black swan sloop's. The Germans had KM Tirpitz, KM Scharnhorst, KM Deutschland, KM Konigsberg KM Koln 4 type 34 destroyers AMC Penguin AMC Komet and KM Emden. What a battle it was. ![]() I did my best to make it as fair as possible, because the pocket battleships don't use their main guns. Also the Auxiliary cruisers did not maneuver to attack the enemy ![]() They just did that zig-zag course non-destroyers do when enemies are nearby. |
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi again V13dweller, we are going off topic here. I will reply instead on this thread:
![]() http://www.subsim.com/radioroom/show....php?p=1935678 |
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