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Old 12-30-12, 03:04 AM   #1
Cybermat47
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^^^^^
Sadly, I don't know how to fix the problem.
Damn
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Old 12-30-12, 04:04 AM   #2
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What a shame, but it is still not a bad mod, in most cases, the attacker of the convoy will attack the first ship it see's, so the other escorts will have a chance to move into position.
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Old 12-30-12, 10:31 AM   #3
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Quote:
Originally Posted by V13dweller View Post
I have noticed this, when in the game, the Auxiliary cruiser Penguin has only one gun, but in the museum it has four, same with Auxiliary cruiser Komet which only has one gun.
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^^^^^
Sadly, I don't know how to fix the problem.
Damn
Have you checked Start/End dates in NAMC_Penguin.eqp / NAMC_Komet.eqp?

Usually museum shows late war armament outfits, but in campaign/missions the current date is compared with equipments' dates, in order to determine which gun/equipment is fitted on each bone. This fact might account for the issue of some guns being shown in museum but not in game

For the sake of historical correctness it is also to be said that neither Pinguin nor Komet (nor any other WWII auxiliary cruiser/merchant raider, for that matter), was equipped with just 4 guns. This would have made them easy targets for planes and even for their own preys
Their actual outfits were:

HK Pinguin

Main Armament: 6 x 150 mm (5.9 in) SK L/45 guns
Secondary Armament: 1 x 75 mm gun, 2 x 37 mm (1x2) SK C/30 Flak guns, 4 x 20mm Flak guns
Torpedo Tubes: 2 x 53.3 cm (16 torpedoes)




HK Komet

Main Armament: 6 x 150 mm (5.9 in) SK L/45 guns
Secondary Armament: 1 x 60 mm gun, 2 x 37 mm (1x2) SK C/30 Flak guns, 4 x 20 mm Flak guns
Torpedo Tubes: 6 x 53.3 cm (24 torpedoes)



Most of the listed guns are already available in SH5. Ship models are probably lacking the bones required for attaching the missing guns, but adding new bones to GR2 units is no longer a problem with TDW's viewer/editor

Last edited by gap; 12-30-12 at 10:49 AM.
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Old 12-30-12, 11:05 AM   #4
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I have read up on the Penguin and the Komet before, I was just commenting that 1 gun is unacceptable, even though these ships were armed to the teeth in real life, but the four guns on the Penguin and two guns on the Komet would be acceptable, even though most Armed Merchant Cruisers of the era were carrying many more guns. In the stock SH5 the 'Rawalpindi' Armed merchant Cruiser has about 8 (?) single 20mm anti airguns and the 6 BL 6 inch Mk VII naval guns, making it just as dangerous as a destroyer if you were to be caught surfaced by one, making it a much more viable ships as an escort then the Komet or Penguin in game.
Even in real life the HMS 'Rawalpindi' had 8, not six of the 6 inch naval guns, and was also armed with 2, 3 inch QF12 pounder's as anti aircraft defense, not 8(?) single 20mm anti airguns.
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Old 12-30-12, 11:54 AM   #5
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Quote:
Originally Posted by V13dweller View Post
I have read up on the Penguin and the Komet before, I was just commenting that 1 gun is unacceptable, even though these ships were armed to the teeth in real life, but the four guns on the Penguin and two guns on the Komet would be acceptable, even though most Armed Merchant Cruisers of the era were carrying many more guns. In the stock SH5 the 'Rawalpindi' Armed merchant Cruiser has about 8 (?) single 20mm anti airguns and the 6 BL 6 inch Mk VII naval guns, making it just as dangerous as a destroyer if you were to be caught surfaced by one, making it a much more viable ships as an escort then the Komet or Penguin in game.
Even in real life the HMS 'Rawalpindi' had 8, not six of the 6 inch naval guns, and was also armed with 2, 3 inch QF12 pounder's as anti aircraft defense, not 8(?) single 20mm anti airguns.
Yes, talking about stock ships' armaments, there are still too many inaccuracies that need to be addressed

There's an excellent though not very popular mod, called Cerberus 62 Historical Ship Equipment, that partly fixes them. Nonetheless, by the time it was released little could be done for increasing the number of guns that could be fitted about units, or for changing the position of the existing bones.

Despite the beta state of TDW's GR2 Editor/Viewer, by now we can perform the above mentioned tasks and much more
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Old 12-30-12, 12:21 PM   #6
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The Auxiliary cruisers can be found as convoy escorts in the Mediterranean
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...they serve as escort ships, and there are strangely a lot of this one ship. They also see wide service in the Mediterranean...
German auxiliary cruisers on escort duty in the Mediterranean?

I don't think so for at least 3 reasons:

1. as I said a while back, there were only 9 of these ships in service with Kriegsmarine, not exactly "a lot" considering their wide range of action;
2. their main task was not escorting friendly convoys, but rather taking advantage of their camoufflages and heavy armaments for harassing single enemy merchats;
3. they operated mainly in South Atlantic, South Pacific and Indian Ocean. In the Mediterranean they would have been easily pinned down and, what's more, I doubt they would have made it through Gibraltar safely.

Italian destroyers and corvettes would have been a much more likely option for escorting axis shipping in the Mediterranean. If German auxiliary cruisers are used as escorts in Mare Nostrum and Battle of the Mediterranean, something is wrong with these campaigns... Trevally will have to deal with my complaints

Last edited by gap; 12-30-12 at 12:41 PM.
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Old 12-30-12, 02:45 PM   #7
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^^^^^

gap, Ubisoft made this game. Are you expecting historical accuracy from them?
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Old 03-26-13, 08:17 PM   #8
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I think I found a solution to your problem, go the the Eqp file and set the date it get's attached to whet ever date you please, like 1938, that will make the four guns present constantly, so they will have their cannons from the start.

I hope this solution helps.
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Old 03-26-13, 08:54 PM   #9
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Quote:
Originally Posted by V13dweller View Post
I think I found a solution to your problem, go the the Eqp file and set the date it get's attached to whet ever date you please, like 1938, that will make the four guns present constantly, so they will have their cannons from the start.

I hope this solution helps.
Good one! You just solved that particular problem!
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Old 08-29-13, 06:11 AM   #10
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Great! Thank You.
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Old 08-30-13, 02:30 AM   #11
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Great! Thank You.
You're welcome
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