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Old 12-27-12, 05:56 AM   #1
BigBANGtheory
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Do you think the periscope not ever seeming to move is a compromise or perhaps its welded into a fixed position for historical realism on account of some secret 360 degree optics.
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Old 12-27-12, 11:03 AM   #2
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Do you think the periscope not ever seeming to move is a compromise or perhaps its welded into a fixed position for historical realism on account of some secret 360 degree optics.
It looks to me like a throwback to SH2. Of course I prefer the newer versions, in which all that can be seen is the lens view itself and the relevant gauges and things.
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Old 12-27-12, 11:07 AM   #3
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After overanalyzing three Silent Hunter games while in development, I've learned to just relax and wait until it's released to pass judgement.
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Old 12-27-12, 06:22 PM   #4
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Do you think the periscope not ever seeming to move is a compromise or perhaps its welded into a fixed position for historical realism on account of some secret 360 degree optics.
You realise this is a browser game... right?
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Old 12-28-12, 04:53 AM   #5
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You realise this is a browser game... right?
Is that also a compromise?
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Old 12-28-12, 08:49 PM   #6
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Gives a serious impression, and judging from his eyes, an high workload

As he pronounced the word "compromise" it seems to see he'd have preferred to avoid that word (why ? )

But the word "facts" is pronounced as well, and the reconstruction and implementation of historically accurate navigation maps (Indian ocean ecc.) for the first time, is an improvement punkto realism.
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Old 12-29-12, 04:42 AM   #7
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Is that also a compromise?
They could easily have put it on a DVD and sold it to us, but instead they chose to try something different. There are of course compromises with these type of games, but that doesn't make them bad, and if it gets SH out to a wider audience, then the more the better.

Sometimes I think the people on this forum don't want any more sub games, especially when every game released since SH3 is subject to this endless cycle of doom and gloom. Be glad they're doing anything with it at all, because after the heat they incurred with SH5, I'm surprised that they're still trying.
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Old 12-29-12, 06:52 AM   #8
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Sometimes I think the people on this forum don't want any more sub games
you're right, sub games != subsims
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Old 12-29-12, 09:26 AM   #9
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you're right, sub games != subsims
What's the difference?
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Old 12-29-12, 10:42 AM   #10
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What's the difference?
You'll likely get a different answer for that with every person you ask. It isn't really about the nature of the game itself, but rather the nature of the person playing it. A person who likes games usually likes to play a huge variety of things, because he likes his entertainment. A person who likes sims isn't interested in playing anything. He wants to imagine he's in the middle of his favorite subject period, reliving the actual experience, for good and for bad. The ultimate example of this is probably Falcon, in which the player becomes the pilot of an F-16, and nothing else. It's only one step below an actual training simulator.

The hardcore sub-simmer wants to experience being the captain of a submarine, and nothing else. The gamer wants to play a submarine game. The complaints about SH5 stem mainly from the fact that the devs seem to have tried to make a game that both simmer and gamer would enjoy, and failed at both. It's too labor-intensive for the casual gamer, and lacks what the hardcore simmers want. Of course the hardcore simmers are slaves to what they already think of as "definitive sims", which were Aces Of The Deep and Silent Hunter 1. The argument against that is that those two games weren't necessarily "definitive" so much as just first. Anything, when you look at it, could be better, depending on your point of view. It really hinges on what the individual expects of the experience.

The letdown of SH4 and SH5 stems from the fact that SH3 had some extreme flaws, and its two successors didn't fix those, and in a couple of cases made it worse by getting rid of things we did like about SH3. Now we have SHO, which is getting rid of even more things that the hardcore simmers loved about the originals.

I'm not complaining about it, because it's aimed at a different market than me, and that's fine. I'm just trying to answer your question and explain the percieved difference between a game and a sim. I say "percieved", because of course the perception itself hinges on what each individual player expects of the experience. In reality it's a no-win situation for everybody, and there are no real answers. We all have to compromise in one way or another.
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Old 12-29-12, 05:38 PM   #11
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you're right, sub games != subsims
A sim is still a video game, and I'm honestly shocked that anyone would think otherwise.
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Old 12-30-12, 04:49 PM   #12
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A sim is still a video game, and I'm honestly shocked that anyone would think otherwise.
Not quite.

A simulation (sim) is what the program models about the subject's systems, processes and reactions to the world around it. As stated above DCS products are excellent examples of simulations in that they approach the level of fidelity that you would find in a training environment.

A game is the universe that the program creates for the simulator to exist in. Sometimes you can have a really good (fun) game with a poorly modeled simulator in it (TAW and EECH are examples that comes to mind) or a great simulator with a poorly executed game to exist in (this is where the DCS products fall down, as well as SH2 and many others).

Rarely do you find and excellent simulator within an excellent game.

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Old 12-31-12, 12:02 AM   #13
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A sim is still a video game, and I'm honestly shocked that anyone would think otherwise.
I don't think otherwise. As I said, it's not about the game itself but the people who play it. No, a 'sim' is not a true simulator, but attempts to recreate the 'feel' of actually being there, whereas the 'game' has as its main purpose to have fun. People who are serious about 'sims' are more likely to enjoy the bad as well as the good, the boredom as well as the excitement.

I'm not challenging or criticizing the people who prefer either one; just pointing out what I believe to be the difference.

Of course I'm as biased as anyone.
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Old 01-01-13, 07:38 AM   #14
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Quote:
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Sometimes I think the people on this forum don't want any more sub games, especially when every game released since SH3 is subject to this endless cycle of doom and gloom. Be glad they're doing anything with it at all, because after the heat they incurred with SH5, I'm surprised that they're still trying.
what a load of rubbish
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Old 01-02-13, 06:45 AM   #15
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any heat they got with sh5 they ask for,don't get me wrong i love sub games and i even sign up to betta test this one,if you look at the history the mods save ubi time after time even sh3
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