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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Willing Webfooted Beast
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Think about it. We've had GWX, Open Horizons II, IRAI, TMO, and many other super-mods, could the entire modding community, working together, produce the best subsim ever?
Yes, as long as we call it 'Warriors of the Deep ![]()
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#2 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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To write a game is very, very difficult. A mod is only a very small part of a game.
I think its possible but i think it will fail like other fan projects.
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#3 |
Airplane Nerd
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There's that Imperial U-Flotilla thing that somebody is developing. I think its the Subsim guys. Not quite sure.
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#4 |
Captain
![]() Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
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I'm not really a fan of WW2 sub sims, but I wouldn't mind helping on something like this from a coding or subject matter expertise standpoint...
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#5 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Take a look at this very exciting thread In particular the post by Don Goddard halfway down page 2
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#6 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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![]() Quote:
If anyone thinks that they could help, he'd probably appreciate talking to you. Drop him a PM. |
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