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Old 12-16-12, 12:54 PM   #11
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
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First off bidius.......Welcome to SubSim!


Quote:
Originally Posted by bidius
1. When in the Bridge view (f5 I think) and I use the Binoculars, I can't see past my crew mates and parts of the ship I would otherwise be able to see past

Is there a way to change this?

Yes, you can. Since you say you can do some modding, here's your chance. The problem is in the Clipping Distance of the binoculars. To fix the problem, make a simple mod that you'll be able to load through JSGME after the main RFB mod and its patch.

First, open the JSGME "MODS" folder and right click within it to make a "New" folder. Call it "My RFB Camera Fix" (or any other name you like). Open this folder and make another called "Data", then open this folder and make another called "Library". Your folder structure should look like this:

MODS/My RFB Camera Fix/Data/Library/

Now, open the "RFB_2.0_Patch_23April2010" mod. Following the same folder structure, copy/paste the file named "Cameras.dat" into your new fix "Library" folder.

Open it with using the tool Silent 3ditor found HERE. I'll usually put an S3D editor .exe shortcut into my "Send to" folder for easy access when modding. Once the .dat file is open in S3D, find the node named "Dummy_Camera_Binocular" and open the "CameraParams" heading. Find the "ClipDistance= 0.1" and change to "4.0" (no quotes around the entry). Remember to save your work, and exit S3D. Activate your fix mod after both RFB 2.0 and its Patch. See if you like the change the next time you run the game.

Quote:
2. The destroyers sink themselves... they literally go so fast that they sink themselves.

Every time I am being engaged by a destroyer with this mod, they are cool for a bit, then when they go in for the kill (speed up) they go Bow-up and sink, no input by me, and a very strange bug...
Which destroyer is it........I mean, what is the name, or "type", of DD is it? As you said, you "love the sinking dynamics". This feature may be what's causing the problem, or at least something similar in the changes made to RFB's ship maneuvering abilities. For instance, by changing the ships mass weight; it's center of gravity; it's engine horsepower; it's weight distribution; you can mess around with how the ship sits in the water; how it responds to acceleration; what happens to the ship when it's in higher wind, compared to calm seas, etc. I don't know what RFB's done to this particular ship, but sounds like the tweaking got out of hand.

I know of a mod that's still floating around these forums (pun intended) that tweaked things on one of it's ships so you'll never see this particular ship in-game. If it enters the game in anything other than calm seas (no wind) it will sink within minutes of spawning. Here's an image of the modded British Javelin DD:




Here's what the stock J-Class DD looks like:





The modded Javelin is practically swamped as it sits in calm waters!

With tweaks to the center of gravity, mass, etc. I've seen ships start to rock in mild seas and actually capsize after their momentum pushed them over. Sometimes its better to leave things alone than go monkeying with parameters that have ill effects in untested ways.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 12-16-12 at 01:05 PM.
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