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Old 11-14-12, 06:20 PM   #1
Lindley
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Default SH3 Commander Ship names not working.

I have the latest ship names update and I have use real ship names enabled.
However I do not get ship names etc at the end of a patrol only the usual
Ship Recognition Manual description.
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Old 11-14-12, 06:36 PM   #2
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Where are you looking? First you have to open up SH3 Commander's Patrol Report. After that it will also appear in SH3 the next time you go look.
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Old 11-14-12, 07:06 PM   #3
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Yes in Patrol Report I get:


Date Time Entry Text
1940 1004 1326 Ship sunk!
Grid CG 21
Medium Merchant 14, 5780 tons

etc

The ship names feature has worked before.
Do I need to do a rollback and then update ship names?
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Old 11-14-12, 07:42 PM   #4
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Unless you're a modder you should have Commander set for Auto Rollback. If that doesn't fix it then I don't know what the problem could be.
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Old 11-14-12, 09:05 PM   #5
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Ok Thanks Sailor Steve.
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Old 11-14-12, 11:41 PM   #6
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I have run into a couple of the MFM ships that do not display the name info. I have not figured out why, most of them do work just fine. Ao002 is one of them that does not display.
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Old 01-03-13, 04:41 PM   #7
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Does anyone else have any ideas how to get the ship names to display in Commander? I have several ships listed as just M034B or M024B etc. plus a tonnage.

They are also named like this in the in-game recognition manual.
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Old 01-04-13, 12:21 AM   #8
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It is not difficult to add new classes in your Ship names.cfg in Sh3 Commander.

Open the Ship names.cfg in the cfg folder of the SH3 Commander.
Lets say for example that we are looking for the M34B (there is no M034B class)

Use the search funtion and look for M34B
If you find a block starting like [M34B] then the names for that class are there and the problem is else where.

If your search comes up fruitless then:

Option 1 : Add to the block [CLASSMAP] the line M34B=GenericMerchantsAndTankers. This is the easy way

Option 2 : Be another Sailor Steve and do your own research for names.
When you have found some create a new class in the Ship names.cfg starting like this :

[M34B]
CargoTyp=1,2,3,3,3,3,3,3,4,4,4,5,5,5,6,6,7,7,8,8,9 ,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25
CrewRange=25|60
0001=SS Aenos
0002=SS Alavi
.
.
.
Be careful to follow the exact format.
The numbers for the cargo type correspond to the line CargoTyps_en=.... in the [text] block
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Old 01-04-13, 03:56 AM   #9
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VonHarris,

Thanks for your explanation. I'll give it a go tonight.
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Old 01-04-13, 10:50 AM   #10
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Quote:
Originally Posted by VONHARRIS View Post
Option 1 : Add to the block [CLASSMAP] the line M34B=GenericMerchantsAndTankers. This is the easy way
Doing it that way completely defeats the purpose for the Ship Names mod. Part of the idea behind the Ship Names mod was to get rid of the Generic list, adding all the names to models that actually look like the real ship. Every time I add a name to a ship class I look to see if that name is on the generic list, and if it is I remove it. The original Generic list had 3500 names on it. It now has a little more than 600, while my own research has added 13,000 names, all to specific ship classes. Once I exhaust the list I'm currently working from, I plan to go through the Generic list and find where each name really belongs, and put them there. After that there will no longer be a Generic list to link classes to.

Quote:
Option 2 : Be another Sailor Steve and do your own research for names.
When you have found some create a new class in the Ship names.cfg starting like this :
Every single name I apply involves about a half-hour of research, using several books and online sources. To apply names at random again defeats the whole point of me doing this in the first place. New classes that are added need precise models. This means I've spent approximately 6000 hours looking at ships for this mod over the last five years.

Once I have a new computer that will actually let me run the MFM I plan to go through and rename all the 'MXXX' with class names appropriate to the class. M34B will then come up in the book as something like 'Kirriemoor class merchant'. I have a separate list of which names I've applied, including how close the actual ship is to the model I've applied it to. Until I have a computer that will run MFM I'm unable to test and find out why some ships don't show up in the game I'm kind of stuck. If someone else can figure out I'll be glad to know what the problem is.

On the other hand anyone you give this advice to should be aware of what he's getting into if he wants to do it right. It's not something I just threw together overnight.
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Old 01-04-13, 11:20 AM   #11
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Steve,

Thanks for the insight into how involved your work is. I'll think carefully before altering any files!

I must say though, how impressed I am by all of the work that has gone into the mods I'm using. I bought SH3 years back and then found it almost impossible to run on my laptop. I only recently worked out how to run it on a Win7 machine so adding all the mods has been a pleasure!

Thanks for all the hard work...is what I'm trying to say!
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Old 01-04-13, 02:04 PM   #12
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Sailor Steve,

I agree on both rermarks say and I really admire your work.
I am looking forward to the improved MFM ship list.

I was just pointing out some solutions to the problem.

Speaking of that , I have added pennant numbers to all warships ranging from aircraft carriers to the smallest crafts , which I think adds to the realism.
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Old 01-04-13, 08:52 PM   #13
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Quote:
Originally Posted by MSchnell View Post
I'll think carefully before altering any files!
Your computer, your game.I just wanted to make sure you knew what was involved. If you can figure out the problem I will be very grateful.

Quote:
Originally Posted by VONHARRIS View Post
I was just pointing out some solutions to the problem.
I understand. It just took me by surprise.

Quote:
Speaking of that , I have added pennant numbers to all warships ranging from aircraft carriers to the smallest crafts , which I think adds to the realism.
I assume you mean in the Ship Names lists, and not graphically on the actual ships in the game. Even so, that sounds pretty cool. With a couple of exceptions I've never touched the warships, sticking only to the merchants. I'd love to see what you've done.
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Old 01-04-13, 11:52 PM   #14
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Quote:
They are also named like this in the in-game recognition manual.
That is normal. The actual ship name will not show in the recognition manual unless it is a one of a kind like the Queen Mary, and even then I'm not sure if does show the name, or just the class of ship.

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Old 01-05-13, 12:18 AM   #15
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Sailor Steve ,

Quote:
I assume you mean in the Ship Names lists, and not graphically on the actual ships in the game. Even so, that sounds pretty cool. With a couple of exceptions I've never touched the warships, sticking only to the merchants. I'd love to see what you've done.
Yes of course in the Ship Names lists.
Here is a small example

[DDJClass]
CrewRange=180|245
0001=HMS Jervis (F00)
0002=HMS Jackal (F22)
0003=HMS Jaguar (F34)
0004=HMS Janus (F53)
0005=HMS Javelin (F61)
0006=HMS Jersey (F72)
0007=HMS Juno (F46)
0008=HMS Jupiter (F85)
0009=HMS Kandahar (F28)
0010=HMS Kashmir (F12)
0011=HMS Kelvin (F37)
0012=HMS Khartoum (F45)
0013=HMS Kimberley (F50)
0014=HMS Kingston (F64)
0015=HMS Kipling (F91)
0016=HMS Kelly (F01)

The same is for all warships and auxiliary warships.
I can sent you a copy of my Ship Names lists if you PM an email.
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