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Old 11-11-12, 02:19 AM   #61
THE_MASK
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Originally Posted by desertstriker View Post
i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead project
What do i need permission for ?
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Old 11-11-12, 11:17 AM   #62
desertstriker
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i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him
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Old 11-11-12, 08:38 PM   #63
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Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?
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Old 11-11-12, 09:06 PM   #64
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Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?
it is hopefully going to be an easy install as in (the i am doing it) one large JSGME mod. as in an update got all the files in neat little folders by creator in larger folders with those i have permission from and those i don't. the ones i have permission from i have already started to merge the files but have been caught up in RL that has stopped the work for now.
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Old 11-12-12, 03:13 AM   #65
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No probs...await eagerly.............

$50US donated.............
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Old 11-12-12, 02:43 PM   #66
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Originally Posted by desertstriker View Post
i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him

if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.
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Old 11-12-12, 02:51 PM   #67
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if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.
will do but i like to go better safe then sorry. i went back though and sent a new round of permission requests out last night. to those that i had not yet got a reply from. TDW seems to be a big on his work is his own and you MUST have his permission but i keep getting a warning saying his inbox is full so no idea how to get a hold of him
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Old 12-17-12, 12:02 PM   #68
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Oh, and as for a megamod, like I said, it'd be a huge boost. If I have the time and energy, I might well get involved in (and suggest to Neal) the idea of a Subsim-sponsored mod collection of some sort. I think Sober's mod list is already a good part of the way there. A lot of the smaller mods that make up that list have matured well by this point. From Subsim's perspective, it'd be a great thing for our community if we could somehow get a complete set of mods in one download, one install. I'm sure it'll happen, just a matter of when and how.
I would e-kiss you CCIP!!! While I LOVE GWX on my SH3... and still play it a lot today... I would love to see some of these GREAT new mods that have taken advantage of the new features of SH5 be worked into a MEGA-MOD that at least 1) helps new players load just one mod that fixes 85% of the crud that is SH5 vanilla (great to get new long term players) and 2) allows me to not give up on SH5 due to mod soup issues.

Great post
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Old 12-17-12, 01:41 PM   #69
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will do but i like to go better safe then sorry. i went back though and sent a new round of permission requests out last night. to those that i had not yet got a reply from. TDW seems to be a big on his work is his own and you MUST have his permission but i keep getting a warning saying his inbox is full so no idea how to get a hold of him

just to be clear, i'm not saying you shouldn't ask permission from all involved i'm just saying that getting a reply of permission isn't always "needed" in some cases even thou it should still be asked
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Old 12-17-12, 02:10 PM   #70
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I have a solution I think. The project will be starting back up this weekend
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Old 12-18-12, 12:06 PM   #71
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I have a solution I think. The project will be starting back up this weekend


Good luck! I eagerly await the results!
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