SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-12, 03:24 PM   #1
Teh_Diplomat
Helmsman
 
Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
SHO Unlocking the XXI As Early as possible

At what point can I unlock or use the XXI U-Boat?

The reason I ask is after all these years of playing SH3 I would love to try out the XXI in the early 40's just to see how much of a difference that would have made.

Is there a mod, or a .txt file I have to install/alter in order to get the XXI sooner? or is it hard-coded, and thus impossible to the use of the XXI until late 44?

__________________
E2180 @2.6Ghz
EVGA 8800GTS KO 640mb
2GB Ram - 22" Acer 1680 X 1050
GWX 2.1 w/ SH3 Cmd + OLC2
Teh_Diplomat is offline   Reply With Quote
Old 10-02-12, 05:28 PM   #2
TabbyHunter
Ensign
 
Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
Default

http://www.subsim.com/radioroom/down...o=file&id=1357


Install via JSGME, and on a NEW career. And when you want to swap from your XXI career, disable via JSGME to continue your VII or IX career.

Also, look for other mods in the Downloads> Silent Hunter 3>Gameplay mods. Fixes for perma battery recharge to your AA guns being automatic 88cm deckguns.
TabbyHunter is offline   Reply With Quote
Old 10-02-12, 06:17 PM   #3
Teh_Diplomat
Helmsman
 
Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
Default

This is great news! Much obliged.


Edit: And even better now that I'm trying it out in Sept 39' the Brits won't know what hit them -literally, since I have no need to ever surface. One can run on electric until 25% capacity (just in case you need some juice left) then rise Snorkel; rinse and repeat as necessary.


Edit 2: You can travel an astounding 40'572 KM at 13 Knts while submerged!
__________________
E2180 @2.6Ghz
EVGA 8800GTS KO 640mb
2GB Ram - 22" Acer 1680 X 1050
GWX 2.1 w/ SH3 Cmd + OLC2

Last edited by Teh_Diplomat; 10-02-12 at 07:52 PM.
Teh_Diplomat is offline   Reply With Quote
Old 10-02-12, 07:59 PM   #4
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Sigh. Do a search on actual constraints of the snorkel here. You'll be surprised how much you can't do with it.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 10-02-12, 08:31 PM   #5
Teh_Diplomat
Helmsman
 
Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Gargamel View Post
Sigh. Do a search on actual constraints of the snorkel here. You'll be surprised how much you can't do with it.
Yeah I know about it not really working in Rough waters, and the slow speed (no more than 6 Knots) but after 5 years of playing this game on and off, can't a man dream?
__________________
E2180 @2.6Ghz
EVGA 8800GTS KO 640mb
2GB Ram - 22" Acer 1680 X 1050
GWX 2.1 w/ SH3 Cmd + OLC2
Teh_Diplomat is offline   Reply With Quote
Old 10-02-12, 08:35 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

If that's the way you want to play, why not just turn off Limited Fuel and Limited Batteries? Then you'd have a nuke boat in 1939.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-02-12, 08:47 PM   #7
Teh_Diplomat
Helmsman
 
Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
If that's the way you want to play, why not just turn off Limited Fuel and Limited Batteries? Then you'd have a nuke boat in 1939.

Well not everything is as intended, because of the mod, I can't manually use Hydrophones, heck; I'm not even sure they're in fact being used at all!


Edit:Yes, as I just found out the hard way I was tracking the report of a ship and was TC x512 after plotting my intercept course only to have him ram me, sink (no credit for it) and cause a whole bunch of damage; not the least being my Attack Periscope being destroyed, AND my forward Batteries...
__________________
E2180 @2.6Ghz
EVGA 8800GTS KO 640mb
2GB Ram - 22" Acer 1680 X 1050
GWX 2.1 w/ SH3 Cmd + OLC2

Last edited by Teh_Diplomat; 10-02-12 at 08:57 PM.
Teh_Diplomat is offline   Reply With Quote
Old 10-03-12, 11:52 AM   #8
RConch
Captain
 
RConch's Avatar
 
Join Date: Jul 2002
Location: No. Virginia
Posts: 619
Downloads: 518
Uploads: 0


Default

As dear old Mom used to say "haste makes waste".
__________________
"Noch und Noch"
Prowling the Nord Atlantik with GWX 3.0.
RConch is offline   Reply With Quote
Old 10-03-12, 09:22 PM   #9
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Teh_Diplomat View Post
Well not everything is as intended, because of the mod, I can't manually use Hydrophones, heck; I'm not even sure they're in fact being used at all!


Edit:Yes, as I just found out the hard way I was tracking the report of a ship and was TC x512 after plotting my intercept course only to have him ram me, sink (no credit for it) and cause a whole bunch of damage; not the least being my Attack Periscope being destroyed, AND my forward Batteries...


Least you know you plotted you intercept pretty damn well

Next time drop out o high tc when you get close to detection range. Then acquire and attack.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 10-04-12, 01:36 AM   #10
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Teh_Diplomat View Post
Well not everything is as intended, because of the mod, I can't manually use Hydrophones...
Ummm... I didn't make any changes to the hydrophones so they should work OK.

If you're getting the 'hydrophones destroyed Sir' message in port then you're using an old version of the mod - latest version is at the 'SH3 Mods' link below my signature block.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...

Last edited by Wreford-Brown; 10-05-12 at 05:54 AM.
Wreford-Brown is offline   Reply With Quote
Old 10-04-12, 01:39 PM   #11
Teh_Diplomat
Helmsman
 
Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Wreford-Brown View Post
Ummm... I didn't make any changes to the hydrophones so they should work OK.

If you're getting the 'hydrophones destroyer Sir' message in port then you're using an old version of the mod - latest version is at the 'SH3 Mods' link below my signature block.

What it had to do with as far as I can imagine, was starting my campaign in Aug/Sept of '39.

I re-started in march '40 and everything appeared as it should.
__________________
E2180 @2.6Ghz
EVGA 8800GTS KO 640mb
2GB Ram - 22" Acer 1680 X 1050
GWX 2.1 w/ SH3 Cmd + OLC2
Teh_Diplomat is offline   Reply With Quote
Old 10-05-12, 05:55 AM   #12
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

Quote:
Originally Posted by Teh_Diplomat View Post
What it had to do with as far as I can imagine, was starting my campaign in Aug/Sept of '39.

I re-started in march '40 and everything appeared as it should.
I'll have a look this weekend - maybe I missed something, but it's the first time this fault has been reported.
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.