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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Sigh. Do a search on actual constraints of the snorkel here. You'll be surprised how much you can't do with it.
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#2 |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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Yeah I know about it not really working in Rough waters, and the slow speed (no more than 6 Knots) but after 5 years of playing this game on and off, can't a man dream?
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E2180 @2.6Ghz EVGA 8800GTS KO 640mb 2GB Ram - 22" Acer 1680 X 1050 GWX 2.1 w/ SH3 Cmd + OLC2 |
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#3 |
Eternal Patrol
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If that's the way you want to play, why not just turn off Limited Fuel and Limited Batteries? Then you'd have a nuke boat in 1939.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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Well not everything is as intended, because of the mod, I can't manually use Hydrophones, heck; I'm not even sure they're in fact being used at all! Edit:Yes, as I just found out the hard way I was tracking the report of a ship and was TC x512 after plotting my intercept course only to have him ram me, sink (no credit for it) and cause a whole bunch of damage; not the least being my Attack Periscope being destroyed, AND my forward Batteries...
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E2180 @2.6Ghz EVGA 8800GTS KO 640mb 2GB Ram - 22" Acer 1680 X 1050 GWX 2.1 w/ SH3 Cmd + OLC2 Last edited by Teh_Diplomat; 10-02-12 at 08:57 PM. |
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#5 |
Captain
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As dear old Mom used to say "haste makes waste".
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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![]() Quote:
Least you know you plotted you intercept pretty damn well Next time drop out o high tc when you get close to detection range. Then acquire and attack. |
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#7 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
If you're getting the 'hydrophones destroyed Sir' message in port then you're using an old version of the mod - latest version is at the 'SH3 Mods' link below my signature block.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... Last edited by Wreford-Brown; 10-05-12 at 05:54 AM. |
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#8 | |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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![]() Quote:
What it had to do with as far as I can imagine, was starting my campaign in Aug/Sept of '39. I re-started in march '40 and everything appeared as it should.
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E2180 @2.6Ghz EVGA 8800GTS KO 640mb 2GB Ram - 22" Acer 1680 X 1050 GWX 2.1 w/ SH3 Cmd + OLC2 |
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#9 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I'll have a look this weekend - maybe I missed something, but it's the first time this fault has been reported.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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