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Old 09-27-12, 04:13 PM   #1
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
Default CO2 level does not increase even at battery levels down to 5%

Quote:
Originally Posted by Captain73 View Post
So after installing the patch TDW, CO2 does not increase!
I noticed the same CO2 problem. I started noticing this problem when New UI for TDC is greater than versions 6.9. I have limited O2 set in options, too. I even unchecked O2, saved options, made manual edits in the GameplaySettings.cfg file etc. etc. to eliminate any false positives. I have patch 1.***74 for SH5.exe and have independent speed control CTDs.

My mod list:
Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
Capthelms Audio+SV Touch Ups
sobers best ever fog V13 SH5
Window_Lights_Redone_V1
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_jimimadrids_map_tools
NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW
SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V2 SH5
sobers bad weather deck gun V1 SH5
Torpedo_Door_Sound_Mix
Voice & Help (my own command.cfg adaptions for speech recognition mainly, help.cfg
                   is changed for visual purposes to minimize conflicts with New UI for TDC)
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Old 09-27-12, 04:28 PM   #2
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

I notice also that whenever I get too close of a ship (I believe new ships from ohii full), the game freezes every time. To hell with that game... Sigh
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Old 09-28-12, 02:16 AM   #3
Robin40
Chief
 
Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
Default

'persistent frikkin destroyers' are very unrealisic

even 1knt doesn't work

and this is very unweird

Quote:
it seems like it was always COMPLETELY aware of my very exact position, this, even without an ASDIC!!! like it was all knowing but just making circles from some distance to try and makes it look like the A.I didn't artificially known
sorry...I disabled IRAI
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Old 09-28-12, 02:28 AM   #4
bill clarke
Captain
 
Join Date: Apr 2005
Location: Wagga Wagga, NSW Australia
Posts: 519
Downloads: 40
Uploads: 0
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What is IRAI?
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Old 09-28-12, 03:25 AM   #5
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default

I think the mod improved the Artificial Intelligence.

The R stands for random


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Old 09-28-12, 09:20 AM   #6
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

This sounds a bit like the bug where the destroyer keeps following you no matter what you do. Usually it keeps over 10 km distance, but I have encountered also couple who circle above me when I'm submerged and they know my exact position. Even with 1 knots they follow me, and if I stop, they stop too. Days can pass, and it just circles there. Saving and loading the game makes the bug go away, but it is still very, very annoying.

Normally I think that IRAI destroyers behave really well, I can escape them if i'm careful, but it's not too easy.
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Old 09-28-12, 09:40 AM   #7
Kalleblom
Lieutenant
 
Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
Default

@ Mikemike47

notice a wrong order

Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2


the red one, in my opinion, must be after the blue one and of course after all mods with the Ubootsensors.sim in it. there´s a modified Ubootsensors.sim file in TDW´s thread for the New UI, in the end of the first post above the yellow lines.

The downloadlink is dead, use this one:http://www.mediafire.com/?33188cldysg9sck


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