SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   help with IRAI: The All-Knowing destroyer (https://www.subsim.com/radioroom/showthread.php?t=198767)

kapitan_zur_see 09-27-12 03:17 PM

help with IRAI: The All-Knowing destroyer
 
Okay, just returned from being killed by an extraordinary stubborn, absolutely thorough and relentless destroyer... and not the first time I cross one... It got me totally fed-up :shifty:

I'll ask you guys some help on how you escape destroyers :know:

second mission with OHII during 1939. Crossed one destroyer in the baltic. I'v been taken out of compression time when it was 5400m away during a calm weather night or so. It went on to chase me, so I ordered a crash dive, then went on a speed of 2 kn. Early destroyer didn't even have an asdic, but a eventually successfully made a DC pass right on top of me. Damages were minor, I went on. The very most of the time, he was lurking around, doing circle kinda far from me, not being able to find me close enough to DC me.

The problem is, not matter what speed I tried, no matter how hard I knuckled from port to starboard, changing course often. He would ALWAYS be lurking around the same distance or so, sometimes closing, sometimes moving away, doing circle kinda far but ALWAYS keeping track enough to follow me. Schleichfart or what, he would sometimes do a DC pass even though he was out of DC.

Hours turned into a day and more (i'm not even sure) and yet... he was still there, keeping pretty much the same distance. No matter what I do, gradually increasing speed to try and put some distance whenever he was going farther, reducing next to 0, from bottom of the ocean to periscope depth... pointless!! :huh:

it seems like it was always COMPLETELY aware of my very exact position, this, even without an ASDIC!!! like it was all knowing but just making circles from some distance to try and makes it look like the A.I didn't artificially known.

Of course eventually, I ran out of batteries and had to surface and got killed...

Seems completely unrealistic that some early destroyer are able to track you down so accurately and thoroughly, not even abandoning combat when they're out of DC...

So my question, just HOW do you guys cope and tricks you out of destroyer using IRAI and mods??? because I'm totally lost... It's not the first time it happens for me :down: even if I keep being at schleichfart

Many thanks!

kapitan_zur_see 09-27-12 03:33 PM

Since oddly enough, CO2 doesn't rises though using tdw patch I can pretty much stay underwater with engines off for how long I want at 512x TC... Very fun to see it still at the very exact position doing its circles 4 days later rofl. Them he eventually disappeared! Is that how we're supposed to escape??? Not standing a chance maneuvering our U boat but just waiting for days??

Targor Avelany 09-27-12 03:39 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1940644)
Since oddly enough, CO2 doesn't rises though using tdw patch I can pretty much stay underwater with engines off for how long I want at 512x TC... Very fun to see it still at the very exact position doing its circles 4 days later rofl. Them he eventually disappeared! Is that how we're supposed to escape??? Not standing a chance maneuvering our U boat but just waiting for days??


weird... My CO2 levels work absolutely fine...
but... I haven't made to the second campaign.. or mission for that matter... eh...

In regards to the 'persistent frikkin destroyers' - I've heard 1kn works better.

When I had 5-6 DCs chaising me around in the original campaign (but w/ IRAI) after I sunk the carrier, took me about 18 hours to get away from them. Changing depths, using the disturbance in the water to do the full speed, etc...

Captain73 09-27-12 03:49 PM

So after installing the patch TDW, CO2 does not increase! :hmmm:

My mod list:
Accurate German Flags
New Wake Torp
Sh5EnvModGold
Schleichfahrt_1_0a_part1
CSPMagui by DrJones Beta v 2.0
IO_StrategicMap_4_2_Beta_for_CSPMagui by DrJones Beta v 2.0
IO_MapCourseLine_normal pencil_mod
Gisement
MineField Map for IO_StrategicMap_for_CSPMagui
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Schleichfahrt_1_0h_part2
Russian
Fonts_patch
RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0)
Reworked Morale and Abilities v.1.1
RUS for Reworked Morale and Abilities v.1.1 by Rongel
R.E.M_by_Xrundel_TheBeast_1.2
TDW_No_contact_shapes_or_colors_no_contact_line_1_ 1_0
TDW_Ship_Inertia_1_1_0

Schleichfahrt!!! 1.0h http://www.subsim.com/radioroom/show...&postcount=812

THE_MASK 09-27-12 04:00 PM

Dont TC over 256 and dont apply the CO2 patch and the CO2 will work .

Mikemike47 09-27-12 04:13 PM

CO2 level does not increase even at battery levels down to 5%
 
Quote:

Originally Posted by Captain73 (Post 1940655)
So after installing the patch TDW, CO2 does not increase! :hmmm:

I noticed the same CO2 problem. I started noticing this problem when New UI for TDC is greater than versions 6.9. I have limited O2 set in options, too. I even unchecked O2, saved options, made manual edits in the GameplaySettings.cfg file etc. etc. to eliminate any false positives. I have patch 1.***74 for SH5.exe and have independent speed control CTDs.

My mod list:
Code:

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
Foam_Mod_0.3
Capthelms Audio+SV Touch Ups
sobers best ever fog V13 SH5
Window_Lights_Redone_V1
SMission - D-Day Landings
Grossdeutscher Rundfunk
U-Boat Watch Crew Routine SFX
WolfPack Wotan
Speech fixes and additions (english version)
Pascal-sh5-Crew-Uniforms. 12.2011
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SteelViking's Bunker Fixes V1.0
sobers Lights Cfg V4 SH5
German U-Boat Hydrophone SFX
AI_sub_crew_1_0_2_TheDarkWraith
Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_jimimadrids_map_tools
NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Env_Natural_Wave_Mechanics_byAOTD_MadMax
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW
SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro
TDW FX Fix for Sobers chimney smoke
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers hud sounds V1 SH5
AMMO_v1.0_SH5_by_Raven_2012
sobers Depth of Field V2 SH5
sobers bad weather deck gun V1 SH5
Torpedo_Door_Sound_Mix
Voice & Help (my own command.cfg adaptions for speech recognition mainly, help.cfg
                  is changed for visual purposes to minimize conflicts with New UI for TDC)


kapitan_zur_see 09-27-12 04:28 PM

I notice also that whenever I get too close of a ship (I believe new ships from ohii full), the game freezes every time. To hell with that game... Sigh

Robin40 09-28-12 02:16 AM

'persistent frikkin destroyers' are very unrealisic

even 1knt doesn't work

and this is very unweird

Quote:

it seems like it was always COMPLETELY aware of my very exact position, this, even without an ASDIC!!! like it was all knowing but just making circles from some distance to try and makes it look like the A.I didn't artificially known
sorry...I disabled IRAI

bill clarke 09-28-12 02:28 AM

What is IRAI?

Kalleblom 09-28-12 03:25 AM

I think the mod improved the Artificial Intelligence.

The R stands for random

:salute:
Kalle

Rongel 09-28-12 09:20 AM

This sounds a bit like the bug where the destroyer keeps following you no matter what you do. Usually it keeps over 10 km distance, but I have encountered also couple who circle above me when I'm submerged and they know my exact position. Even with 1 knots they follow me, and if I stop, they stop too. Days can pass, and it just circles there. Saving and loading the game makes the bug go away, but it is still very, very annoying.

Normally I think that IRAI destroyers behave really well, I can escape them if i'm careful, but it's not too easy.

Kalleblom 09-28-12 09:40 AM

@ Mikemike47

notice a wrong order

Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix
Equip_Upgrades_fix_v1.4 dates by sober Patch V2


the red one, in my opinion, must be after the blue one and of course after all mods with the Ubootsensors.sim in it. there´s a modified Ubootsensors.sim file in TDW´s thread for the New UI, in the end of the first post above the yellow lines.

The downloadlink is dead, use this one:http://www.mediafire.com/?33188cldysg9sck

:salute:
Kalle

Dogfish40 09-28-12 09:51 AM

Quote:

Originally Posted by kapitan_zur_see (Post 1940628)
Okay, just returned from being killed by an extraordinary stubborn, absolutely thorough and relentless destroyer... and not the first time I cross one... It got me totally fed-up :shifty:

I'll ask you guys some help on how you escape destroyers :know:

second mission with OHII during 1939. Crossed one destroyer in the baltic. I'v been taken out of compression time when it was 5400m away during a calm weather night or so. It went on to chase me, so I ordered a crash dive, then went on a speed of 2 kn. Early destroyer didn't even have an asdic, but a eventually successfully made a DC pass right on top of me. Damages were minor, I went on. The very most of the time, he was lurking around, doing circle kinda far from me, not being able to find me close enough to DC me.

The problem is, not matter what speed I tried, no matter how hard I knuckled from port to starboard, changing course often. He would ALWAYS be lurking around the same distance or so, sometimes closing, sometimes moving away, doing circle kinda far but ALWAYS keeping track enough to follow me. Schleichfart or what, he would sometimes do a DC pass even though he was out of DC.

Hours turned into a day and more (i'm not even sure) and yet... he was still there, keeping pretty much the same distance. No matter what I do, gradually increasing speed to try and put some distance whenever he was going farther, reducing next to 0, from bottom of the ocean to periscope depth... pointless!! :huh:

it seems like it was always COMPLETELY aware of my very exact position, this, even without an ASDIC!!! like it was all knowing but just making circles from some distance to try and makes it look like the A.I didn't artificially known.

Of course eventually, I ran out of batteries and had to surface and got killed...

Seems completely unrealistic that some early destroyer are able to track you down so accurately and thoroughly, not even abandoning combat when they're out of DC...

So my question, just HOW do you guys cope and tricks you out of destroyer using IRAI and mods??? because I'm totally lost... It's not the first time it happens for me :down: even if I keep being at schleichfart

Many thanks!

Also, TDW has instructions on how to "dumb" the DD's down a bit. I did it by going into the CFG files and looking for the lines TDW edited. He always leaves his mark on these lines along with the original setting so you can meet the setting "halfway".
But I remember and easier set of instructions for doing this. I'll try and find them if you don't want to edit the CFG files yourself. Go to \data\Scripts\AI\init.AIX. From this file, you should be able to adjust the parameters. This is from his documentation. I like having the DD's just ramped down a little because not all of the DD's are the same. I believe that some of them might have some sort of Elite value which IRAI would make nearly impossible to beat.
Good luck mate, hope this helps
D40

Hoster 09-29-12 12:30 PM

I`m sure we are talking here about a well documented bug. "Super destroyers" are from time to time staying in your vicinity and you can do what you want - they will stalk you forever.
You can

a) reload the saved game
b) move to an island or to the coast and the destroyer will stupidly crash into the rocks and sink

It has nothing to do with the IRAI or other mods. Hope it is helpful.


All times are GMT -5. The time now is 07:19 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.