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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Thanks from me too Sid.
![]() I also found this interesting tidbit incase someone missed it...... Submarines sank submarines in WWII....... http://silentseawolvesmsw.devhub.com...rue-submarine/ Now we need AI subs to sink in SH5. Maybe as 'merchants' and countable towards the tonnage goals of each campaign section. If you could 'lock; on to a periscope in SH5, I bet you could sink one that's submerged. Surfaced should be a sub 'lock' on and in the recognition manual. Extra brownie points too for sinking a US or Brit sub.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#2 | |
Willing Webfooted Beast
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Look around Lerwick and Malta.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I will do that. Thanks for the headsup Mat.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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