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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1246 |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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No, that is not the problem, since I can still use patcher 1.0.60. I didn't try the next ones until 1.0.69, and that's where my problems started, also with 70 and 71. I know it should be something with linux compatibility (you can't run .NET 3.5 under linux).
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#1247 | |
Engineer
![]() Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
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Hope you have some time for me among all these new awesome stuff! ![]() |
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#1248 |
Watch
![]() Join Date: Jun 2007
Location: Canada
Posts: 28
Downloads: 155
Uploads: 0
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Kill credits
First off. I take a break for a month and TDW goes "by the way... I just doubled the awesomeness of SH5". Wolfpacks? seriously! Thanks again TDW for all your hard work!
![]() While you are working on radio messages I'm wondering if something related is possible: Is there a way to remove kill confirmations, or at least delay the 'ship sunk' message long enough that there is doubt as to your success? Knowing a ship is 'sunk' while its above the water is a major immersion breaker for me. I don't think this has been addressed elsewhere, but if it has please someone let me know ![]()
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"If you need it, and don't got it; you sing a different tune" |
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#1249 | |
Samurai Navy
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#1250 | |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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![]() Great job DarkWraith! ![]() Being gone for solong, I have forgotten a few things, where is the "menu.txt" file located? And do I still need to make the above changes if I want the messages, or does the current patcher take care of everything? Thanks
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#1251 | |
Black Magic
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Yes you still need to make the changes. I haven't revised the patcher app yet to patch txt files. |
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#1252 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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Thanks!!
__________________
My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#1253 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Hi,
You will find a german translation for the menu.txt in this thread: http://www.subsim.com/radioroom/showthread.php?t=196806 This version provides menu entries for Sh5.exe Patch and New UI 7.2.0 test. Sorry, german language only. Cheers, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#1254 | |
Black Magic
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![]() I'm going to add to your translating workload here soon though. gap didn't like my idea of having of having dispatched subs sending radio messages when they are spawned and when they are heading back to where they came from so I devised a compromise: I added a new variable that defines the % chance a dispatched sub will send a radio message when spawned and when heading back to where it came from. This will allow the player to customize this. If you want no radio messages when they spawn/head back to where they came from set this to 0. If you always want these messages set it to 1.0. If you want a random chance set it to anything between 0 and 1.0 ![]() |
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#1255 |
Ocean Warrior
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Great!
![]() It's really a compromise! I always want these messages so I can set it to 1.0 ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1256 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#1257 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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If you want, I have the italian translation somewhere on my HD
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![]() I was just suggesting to move their first radio message (the "here I am") from when they are spawned to when they reach waypoint 1. ![]() But maybe you are still in time to implement this as second message, with the same percent chance mechanism as the first message, if you like the idea ![]() ![]() Last edited by gap; 09-04-12 at 04:57 PM. |
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#1258 |
Willing Webfooted Beast
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WHAT CHANCES ARE THERE OF GETTING A WOLFPACK?
_ _% Sorry for the large post, i just want my question noticed!
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#1259 |
Ocean Warrior
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If you can read you can read about it on one of the last pages.
And so there is no need to shout.. http://www.subsim.com/radioroom/show...postcount=1153 ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1260 | |
Willing Webfooted Beast
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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