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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
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![]() Quote:
First thing to ask - Is Snorkel Equiped? Second thing - to use "I" for key binding Just "I" key Code:
Key0=0x49,,"I" Code:
Key0=0x49,C,"I" |
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#2 |
Willing Webfooted Beast
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Thanks
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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![]() ![]() anyone here who uses the upgrade fix and has the text in german ![]() |
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#4 |
The Old Man
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Today I have done some work combining the Bubbles and 3D Deck Splash Mod's.
During this process I have optimized the Controllers that both Mod's Add. This will greatly reduce file size and increase game performance when compared to previous versions. Because of optimization changes, I am merging these new changes with Equipment Upgrade Fixes. This will also result in lowering the number of files required for even further optimization and less confusion about Mod conflicts. ![]() Latest bubble revision: I am trying to give the bubble both light and dark borders to enhance the visual fx. The bubble is Transparent but it is hard to tell here. I think I still need to soften the white color a bit so it is a little more transparent. ![]() I've also done some adjustments on Snorkel FX (Wake, Splash, Exhaust). The Exhaust FX is working propperly now. Regards! TheBeast Last edited by TheBeast; 09-05-12 at 02:53 PM. Reason: Updated Image |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#6 |
Ace of the Deep
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This sounds awesome!
![]() With this change, do we still need the #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix that was needed previously? |
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#7 |
The Old Man
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I will be releasing Equipment_Upgrade_Fixes_V2 soon.
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