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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#47 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Just downloaded your update. Thank you sir! I have a little remark tho: 1st post says v 0.02b, the name of the pack reads v0_0_3, and the readme says v0.0.2a ![]() Can you homogenize version names, just to avoid confusion? ![]() ![]() |
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#48 |
Seaman
![]() Join Date: Mar 2010
Location: Hungary
Posts: 32
Downloads: 138
Uploads: 0
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Maybe dumb question, but enemy can notice the bubbles? I think about like they can be triggered by torpedoes. Is this script able?
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#49 | |
Ocean Warrior
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Thanks a lot TheBeast!
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#50 | ||
The Old Man
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Bubbles in this mod rise approximately 15m before they dissapate. I was thinking about linking Oil Leak(s) and Bubbles to various ship damage states so these FX start when ship is damaged. Then the FX stop when ship is repaired. Would be very scary if enemy could see these type FX to help them locate you. |
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#51 |
Seaman
![]() Join Date: Mar 2010
Location: Hungary
Posts: 32
Downloads: 138
Uploads: 0
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Thank you for your quick reply. Great mod!
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#52 |
Nub
![]() Join Date: Jan 2010
Posts: 2
Downloads: 120
Uploads: 0
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#53 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Hey Beast,
I have a question for you as noted by Gap there was a 2 and a 3 version that you said you were updating. I am grabbing mods off Sobers MegaMod list and he has the 3 version on the list as well as the 2 version down lower on the list. Is that for a reason or was it just a mistake as he was typing things up? Last edited by SJFriesen; 09-13-12 at 01:07 AM. |
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#54 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hello, there is apparently a bug with the bubbles Mod
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What we do in life echoes in Eternity Last edited by tonschk; 09-15-12 at 11:38 AM. |
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#55 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#56 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity Last edited by tonschk; 09-15-12 at 01:47 PM. |
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#57 | |
The Old Man
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Nothing I can do about this issue that I am currently aware of. I think this may be why UbiSoft made original bubble FX so you could not see them. |
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#58 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi TheBeast
![]() Have you check your PM ![]() I need to know what you think about the Radar Nr Dials and crates ... Edit : For the bubbles/splachs ,it's same with boats "flares" you can see them through the conning tower ![]() Maybe here is a controller :Stop particles ![]() ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-15-12 at 03:01 PM. |
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#59 |
Ace of the deep .
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For the flares , wouldnt that be the sane thing i did to stop the light bouys shining thru objects , whatever that was . I cannot remember .
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#60 | |
The Old Man
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The Nr_Dials are very bright. Maybe to much specular? |
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