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Old 08-31-12, 05:32 PM   #46
TheBeast
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Default [INFO] New update available

After many trial/error adjustments I think you will really like this update.

Buubles are now a lot smaller and more of them.

See Post #1 for more information.


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Last edited by TheBeast; 08-31-12 at 05:44 PM.
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Old 08-31-12, 05:45 PM   #47
gap
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Quote:
Originally Posted by TheBeast View Post
After many trial/error adjustments I think you will really like this update.

Buubles are now a lot smaller and more of them.

See Post #1 for more information.

Regards!
TheBeast
Hi TheBeast,

Just downloaded your update. Thank you sir!

I have a little remark tho: 1st post says v 0.02b, the name of the pack reads v0_0_3, and the readme says v0.0.2a

Can you homogenize version names, just to avoid confusion?
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Old 08-31-12, 05:53 PM   #48
dottore
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Maybe dumb question, but enemy can notice the bubbles? I think about like they can be triggered by torpedoes. Is this script able?
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Old 08-31-12, 05:57 PM   #49
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Thanks a lot TheBeast!



Quote:
Originally Posted by gap View Post
..1st post says v 0.02b, the name of the pack reads v0_0_3, and the readme says v0.0.2a
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Old 08-31-12, 06:02 PM   #50
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Quote:
Originally Posted by gap View Post
Hi TheBeast,

Just downloaded your update. Thank you sir!

I have a little remark tho: 1st post says v 0.02b, the name of the pack reads v0_0_3, and the readme says v0.0.2a

Can you homogenize version names, just to avoid confusion?
Caught me while updating info.

Quote:
Originally Posted by dottore View Post
Maybe dumb question, but enemy can notice the bubbles? I think about like they can be triggered by torpedoes. Is this script able?
Currently no, but it is something that might be looked in to by someone with scripting skills.

Bubbles in this mod rise approximately 15m before they dissapate.

I was thinking about linking Oil Leak(s) and Bubbles to various ship damage states so these FX start when ship is damaged. Then the FX stop when ship is repaired.
Would be very scary if enemy could see these type FX to help them locate you.
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Old 08-31-12, 06:07 PM   #51
dottore
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Thank you for your quick reply. Great mod!
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Old 09-11-12, 08:30 AM   #52
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Quote:
Originally Posted by tonschk View Post
Thank you TheBeast the bubbles apparently are released in a pattern of simmetrical six
Looks great
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Old 09-12-12, 09:38 PM   #53
SJFriesen
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Hey Beast,

I have a question for you as noted by Gap there was a 2 and a 3 version that you said you were updating. I am grabbing mods off Sobers MegaMod list and he has the 3 version on the list as well as the 2 version down lower on the list. Is that for a reason or was it just a mistake as he was typing things up?

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Old 09-15-12, 11:16 AM   #54
tonschk
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Hello, there is apparently a bug with the bubbles Mod , the water splashes can be seen inside the control room


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Old 09-15-12, 11:27 AM   #55
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Quote:
Originally Posted by tonschk View Post
Hello, there is apparently a bug with the bubbles Mod , the water splashes can be seen inside the control room



The new Order for this should like be "Flush the Boat"
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Old 09-15-12, 11:32 AM   #56
tonschk
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Quote:
Originally Posted by sober View Post
I was surfaced and as i was climbing the ladder in the conning tower looking up at the hatch , i noticed a couple of bubbles float past .
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Old 09-15-12, 02:17 PM   #57
TheBeast
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Quote:
Originally Posted by tonschk View Post
Hello, there is apparently a bug with the bubbles Mod , the water splashes can be seen inside the control room
This is a game engine or environment bug. In rough sea even without the bubble or splash mod you can some times see splashed go by from those positions.
Nothing I can do about this issue that I am currently aware of. I think this may be why UbiSoft made original bubble FX so you could not see them.
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Old 09-15-12, 02:23 PM   #58
BIGREG
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Hi TheBeast

Have you check your PM
I need to know what you think about the Radar Nr Dials and crates ...

Edit : For the bubbles/splachs ,it's same with boats "flares" you can see them through the conning tower

Maybe here is a controller :Stop particles i don't know for what is use must to try what that make ...

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Old 09-15-12, 03:48 PM   #59
THE_MASK
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For the flares , wouldnt that be the sane thing i did to stop the light bouys shining thru objects , whatever that was . I cannot remember .
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Old 09-15-12, 03:53 PM   #60
TheBeast
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Quote:
Originally Posted by BIGREG View Post
Hi TheBeast

Have you check your PM
I need to know what you think about the Radar Nr Dials and crates ...

Edit : For the bubbles/splachs ,it's same with boats "flares" you can see them through the conning tower

Maybe here is a controller :Stop particles i don't know for what is use must to try what that make ...
That control looks simular to IsBlocking control FlakMonkey used for his SHIII Interior Mod. Maybe we can investigate.

The Nr_Dials are very bright. Maybe to much specular?
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