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Old 08-09-12, 06:55 PM   #1
TheBeast
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[REL] New U-Boat Bubbles

Reworked bubble particles coming from Type-VIIA, B, C and C41 boats while submerged.
- Bubbles no longer travel with Submarine. They only move up and spread out a bit.
- Increased Life so bubles now rise well above periscope view range.
- reduced vertical velocity so bubbles rise slower to be more realistic.
- Set Partical Weight so bubbles slowly accelerate as they rise.
- reduced bubble size.
- reduced Maximum Partical so effect does not look like continuos high preasure air leak.
- reduced number of particals that can be created at same time.
- adjusted partical variation values.


CREDITS:
Sober - sobers 3D deck spray v7
TheDarkWraith - GR2 Exporter/Viewer

NOTE:
This MOD contains "sobers 3D deck spray v7" MOD.
If you are currently using "sobers 3D deck spray v7" MOD, just replace it with this MOD.

Download:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3664

RIVISIONS:
08/09/2012 v0.0.1a
- Created New Bubble Particles for Type-VIIA, VIIB, VIIC, VIIC41
08/10/2012 v0.0.2b
- Updated Type-VIIA, VIIB, VIIC, VIIC41 Bubble
- Fixed six bubble pattern by changing Material used to Bubble_01 (Single Bubble)
- Decreased Velocity to slow bubble rise speed
- Decreased Bubble Size
- Increased Bubble Size Variation
- Changed Start time to various delays for a more random bubble effect
- Varied Max Particals
- Varied Partical Creation
- Adjustied Size Overlife settings
8/31/2012 v0.0.3
- Decreased Bubble Particle Size
- Increase Particle Opacity
- Increased Max Particles
- Increased Particle Creation
- Decreased Particle Creation Variation
- Decreased Particle Velocity
- Decrease Particle Weight
- Increase Particle Weight Variation
- Created new "data\Textures\TNormal\tex\Bubble_01.dds" texture to decrease opacity.

Regards!
TheBeast
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Last edited by TheBeast; 08-31-12 at 05:53 PM. Reason: Corrected title
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Old 08-09-12, 07:02 PM   #2
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Old 08-10-12, 02:11 AM   #3
TheBeast
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Quote:
Originally Posted by sober View Post
I have been busy . The file structure is not correct when the files are extracted .
Wow it was messed up.
Thanks for lettng me know.

I repacked and uploaded again.

Regard!
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Old 08-10-12, 02:19 AM   #4
TheBeast
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Quote:
Originally Posted by sober View Post
Its still messed up .
I just downloaded and it is fine.

I did change the file name.

Please ensure you are opening the correct file.
The New Bubbles.GR2 / .FX located in the documentation folder are just testing tools use to quickly view changes.

Does SubSim.com repack new uploads?
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Old 08-10-12, 03:24 AM   #5
libindi
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sounds awesome,but How do i install this?
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Old 08-10-12, 03:39 AM   #6
tonschk
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Thank you TheBeast the bubbles apparently are released in a pattern of simmetrical six
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Last edited by tonschk; 08-11-12 at 04:10 AM.
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Old 08-10-12, 05:04 AM   #7
TheBeast
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Quote:
Originally Posted by libindi View Post
sounds awesome,but How do i install this?
The MOD is JSGME ready

Quote:
Originally Posted by tonschk View Post
Thank you TheBeast the bubbles apparently are released in a pattern of simmetrical six
Yeah, I am currently working on that issue. On v0.0.1 alpha It appears I grabbed wrong bubbles texture from data\Library\Materials.dat file.

Type-VIIA is looking pretty good right now but encountering a problem.
If I try to make the bubbles much smaller, they just vanish. Less detail here then in previous SH versions.

I will have a new version some time tomorrow.
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Old 08-10-12, 11:16 AM   #8
Trevally.
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Old 08-10-12, 03:51 PM   #9
Sepp von Ch.
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Nice mod, thank you TheBeast
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Old 08-10-12, 04:11 PM   #10
volodya61
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Hi!
Thanks for this mod.
Is it used instead of Sobers 3D deck spray mod?
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Old 08-10-12, 07:38 PM   #11
TheBeast
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[INFO] New update available

New update available for download. Read 1st Post for more info.
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Old 08-10-12, 07:47 PM   #12
THE_MASK
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Sweet bubbles .
If you could look at the deck spray and adjust so that the spray doesnt use the deckgun but uses the conning tower that would be useful . No need to credit me in this mod btw .
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Old 08-10-12, 07:57 PM   #13
TheBeast
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Quote:
Originally Posted by sober View Post
Sweet bubbles .
If you could look at the deck spray and adjust so that the spray doesnt use the deckgun but uses the conning tower that would be useful . No need to credit me in this mod btw .
Would the water spout still come up over the deck station or though the deck station?

All structural obstructions between the hull and the deck should have water spouts and the deck gun mount is a big one alone with foreward/aft hatches and winch near the bow.
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Old 08-10-12, 08:04 PM   #14
THE_MASK
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I couldnt work out how to adjust the conning tower particle spray so i had to use the deck gun particle spray . I dont like it because you get spray of the deckgun in calmish water .
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Old 08-10-12, 08:10 PM   #15
TheBeast
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Quote:
Originally Posted by sober View Post
I couldnt work out how to adjust the conning tower particle spray so i had to use the deck gun particle spray . I dont like it because you get spray of the deckgun in calmish water .
I will take a look at the waterlevel transition settings.
Maybe I can adjust it so the water spout only occurs when it drops below or near actual water level.
That would stop in from running on calm sea.
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