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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
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From US Navy OEG Study No. 289, 12 August 1946 provides the following data related to Mark 24 effectiveness: Number of attacks in which Mark 24s were launched - 264 Total number of Mark 24 torpedoes launched - all targets - 340 Number of Mark 24s launched against submarines - 204 Number of Mark 24 attacks on submarines by US aircraft - 142 Number of Mark 24 attacks by Allied (primarily British) aircraft - 62 Number of German U-boats sunk by FIDO - 31 Number of German U-boats damaged by FIDO - 15 Number of Japanese submarines sunk by FIDO -6 Number of Japanese submarines damaged by FIDO -3 Total number of submarines sunk by FIDO (German & Japanese) -37 Total number of submarines damaged -18 Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#32 |
Stowaway
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Thanks, you're right reading about Fidos at Wikipedia currently
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#33 | |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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One possible explanation for this very odd finding that Fido hits were not always kills is the size of the warhead. Fido had only 100 lb of explosives, when the warhead of MK 14 torpedo was 640 lb. I would also think that in a way submarines would have to be more durable than merchant ships as submarines are designed to be able to deal with water pressure at great depths. I think that that would mean that they could endure more pressure resulting from an explosion as well. Probably not as well as a warship with armor, but perhaps better than an unarmored steamer?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#34 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#35 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Outstanding!
So will we see one day ship fired torpedos too? |
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#36 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi Gammel,
Yes, the virtual particle approach can be adapted for any ship or plane, so you can see it (the torpedos) being released in good shape...but not the torpedo itself running just after it hit the water. The Ai torpedos on sh3 continues with only being spawed looking north...a engine limitation without fix yet (I´m close... ![]() Now some update on the mod: I spent the last 4 days just trying the best adjust for all the stuff to run ok on the campaigns (for SM or simple SCR scripts it´s ok since first release). So after hard time (fu*&% good game!) i achieve to have all aspects solved and it´s now totally problems free running at the Campaign_RND.mis! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#37 |
GWX Project Director
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Rubini is just too cool for school!
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#38 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Another possible explanation is that the Fido is homing in on the sound the screws make, and so is likely to hit near the stern. This, I think, allows a much better chance to survive than a hit amidships. |
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#39 |
Seaman
![]() Join Date: Jan 2012
Location: Warsaw
Posts: 36
Downloads: 25
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Will this mod be playable with GWX? Can't wait for it!
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#40 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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This is... amazing. I don't know what else to say.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#41 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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New version is on the way. See the mod [REL] main thread, post 40 for what is comming! ETA tomorrow. See you!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#42 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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New mod version released (v2)! See here:
http://www.subsim.com/radioroom/showthread.php?t=197762
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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