SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-25-12, 08:57 AM   #31
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Masterchen View Post
very nice ! can i use this for making some text emblems?
I think BIGREG posted that modified conning tower only for testing purposes. You can indeed create your own double sided emblems, but they would only work with that provisional mod enabled, and only for the VIIb conning tower.

In a nutshell, I would wait for a definitive "improved tower emblems mod" to be released, before working on emblems specifically designed for it.
gap is offline   Reply With Quote
Old 08-25-12, 09:29 AM   #32
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Yes,better to wait,i can make a better one
eg:two stripe that begin in the middle of the tower
(texture 512x512 or 1024x1024 ,cut in two horizontal )

other make 3 places (one for the middle and two for the sides)


Ps:To add a specified emblem we need to :
- add a mesh in each conning tower (or weld an other element to save a mesh)
- or create a new .GR2 with the meshes to attach a bone
...

Edit: Maybe i can try to redo the compass in the same time ....
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 08-25-12 at 09:46 AM.
BIGREG is offline   Reply With Quote
Old 08-25-12, 10:08 AM   #33
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by BIGREG View Post
Yes,better to wait,i can make a better one
eg:two stripe that begin in the middle of the tower
(texture 512x512 or 1024x1024 ,cut in two horizontal )

unpractical for asymmetrical front painted emblems

Quote:
Originally Posted by BIGREG View Post
other make 3 places (one for the middle and two for the sides)

maybe with slightly incresed mesh sizes. The 3 meshes should have the same size. I think a moderate overlapping, if possible, would be okay, so to allow some particular emblems to extend from the front to the sides of the conning tower.
gap is offline   Reply With Quote
Old 08-25-12, 10:36 AM   #34
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Yes i think in three parts ,this will be the best
For the texture ,i can make : L512xH256 for the middle and two 256x256 for the both sides

Other as i have say i can weld an element on the body to save a mesh
and after use it to make a specified emblem (numbers etc ..)
( lot work after to add the menu things )
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 08-25-12, 10:45 AM   #35
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by BIGREG View Post
Yes i think in three parts ,this will be the best
For the texture ,i can make : L512xH256 for the middle and two 256x256 for the both sides
Why not to give them the same size? In this way emblems would be interchangeable from side to front and vice versa, with a simple select/copy/paste.

If you increase meshe's size, ie how much of the conning tower they are covering, we could reduce accordingly emblem's relative size within the dds texture, hence being able to move them within texture's borders and making them to show where we want on the tower. Say more on the top, more on the left, etc...

Last edited by gap; 08-25-12 at 11:04 AM.
gap is offline   Reply With Quote
Old 08-25-12, 11:27 AM   #36
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

I can make what you want
... 256x256 emblem used on a 512x512 texture place to able to move it,is not a problem
But for the middle ,i have think is better to have a larger one to make mirrored or single emblem (like the red devil from Nozaurio Mod or olympic rings)
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 08-25-12, 12:01 PM   #37
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by BIGREG View Post
I can make what you want
... 256x256 emblem used on a 512x512 texture place to able to move it,is not a problem
But for the middle ,i have think is better to have a larger one to make mirrored or single emblem (like the red devil from Nozaurio Mod or olympic rings)
Okay, I think I got your point. Good idea!
You mean frontal emblems extending a bit to conning tower's sides. Isn't it?

Like U-106:




...U-552...




...or U-262:

gap is offline   Reply With Quote
Old 08-25-12, 12:16 PM   #38
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Yes
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 08-26-12, 03:15 PM   #39
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Hi

I just finished. Phew ! , I think you'll be able to enjoy Masterchen

Link: https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST02.zip

Ps:Includes UV map
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 08-26-12, 04:02 PM   #40
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by BIGREG View Post
Hi

I just finished. Phew ! , I think you'll be able to enjoy Masterchen

Link: https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST02.zip

Ps:Includes UV map
Thanks BIGREG

Could you please post a screenshot showing your changes in action? Except for the red devils, I cannot understand where other emblems would be placed, and currently I cannot test them in game

Besides this request I have a question: wich part of the new texture would be displayed in emblem selection UI?
gap is offline   Reply With Quote
Old 08-26-12, 04:27 PM   #41
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default







__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
BIGREG is offline   Reply With Quote
Old 08-26-12, 04:35 PM   #42
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 886
Uploads: 23


Default

Fantastic job, very impressive.

I notice emblem illumination is very bright. Is there a setting for this when configuring the Mesh?

Hull Number area a bit small. All pictures I have seen of canning towers sporting a Hull Number, the nubers were very big. Maybe expand that area for larger font size.

__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 08-26-12, 04:44 PM   #43
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Thank you again BIGREG, now everything is more clear

May I give you 2 more suggestions?

- is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)?

- Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear...
gap is offline   Reply With Quote
Old 08-26-12, 04:50 PM   #44
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
Default

Quote:
I notice emblem illumination is very bright. Is there a setting for this when configuring the Mesh?

Hull Number area a bit small. All pictures I have seen of canning towers sporting a Hull Number, the nubers were very big. Maybe expand that area for larger font size.
For the illumination ,i can change this in TDW .GR2 editor other in 3DsMax other in .MTL before i import the mesh

For the Hull number place is not a problem

Quote:
- is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)?

- Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear...
1 - Not a problem

2 - Yes,i get redo the other towers and they get use the same emblems maps ,but i can change "where" and "how" i use them on each towers

Ps:Tomorrow ,i get try an other way :import the different emblems as subsets to assign for each a texture (numbers,front,sides...)
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 08-26-12 at 06:16 PM.
BIGREG is offline   Reply With Quote
Old 08-26-12, 04:53 PM   #45
BaldyBoy25
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Nice work!
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.