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#31 |
Navy Seal
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I think BIGREG posted that modified conning tower only for testing purposes. You can indeed create your own double sided emblems, but they would only work with that provisional mod enabled, and only for the VIIb conning tower.
In a nutshell, I would wait for a definitive "improved tower emblems mod" to be released, before working on emblems specifically designed for it. ![]() |
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#32 |
Grey Wolf
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Yes,better to wait,i can make a better one
![]() eg:two stripe that begin in the middle of the tower ![]() (texture 512x512 or 1024x1024 ,cut in two horizontal ) other make 3 places (one for the middle and two for the sides) ![]() Ps:To add a specified emblem we need to : - add a mesh in each conning tower (or weld an other element to save a mesh) - or create a new .GR2 with the meshes to attach a bone ... Edit: Maybe i can try to redo the compass in the same time ....
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-25-12 at 09:46 AM. |
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#33 | |
Navy Seal
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![]() Quote:
![]() unpractical for asymmetrical front painted emblems ![]() maybe with slightly incresed mesh sizes. The 3 meshes should have the same size. I think a moderate overlapping, if possible, would be okay, so to allow some particular emblems to extend from the front to the sides of the conning tower. |
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#34 |
Grey Wolf
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Yes i think in three parts ,this will be the best
For the texture ,i can make : L512xH256 for the middle and two 256x256 for the both sides ![]() Other as i have say i can weld an element on the body to save a mesh ![]() and after use it to make a specified emblem (numbers etc ..) ( lot work after to add the menu things )
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#35 | |
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![]() Quote:
![]() If you increase meshe's size, ie how much of the conning tower they are covering, we could reduce accordingly emblem's relative size within the dds texture, hence being able to move them within texture's borders and making them to show where we want on the tower. Say more on the top, more on the left, etc... Last edited by gap; 08-25-12 at 11:04 AM. |
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#36 |
Grey Wolf
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I can make what you want
![]() ... 256x256 emblem used on a 512x512 texture place to able to move it,is not a problem ![]() But for the middle ,i have think is better to have a larger one to make mirrored or single emblem ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#37 | |
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![]() Quote:
![]() You mean frontal emblems extending a bit to conning tower's sides. Isn't it? Like U-106: ![]() ...U-552... ![]() ...or U-262: ![]() |
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#38 |
Grey Wolf
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Yes
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#39 |
Grey Wolf
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Hi
![]() I just finished. Phew ! , I think you'll be able to enjoy Masterchen Link: https://dl.dropbox.com/u/99234496/VIIbEmblemsTEST02.zip Ps:Includes UV map ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#40 | |
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![]() Quote:
![]() Could you please post a screenshot showing your changes in action? Except for the red devils, I cannot understand where other emblems would be placed, and currently I cannot test them in game ![]() Besides this request I have a question: wich part of the new texture would be displayed in emblem selection UI? ![]() |
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#41 |
Grey Wolf
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#42 |
The Old Man
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Fantastic job, very impressive.
![]() I notice emblem illumination is very bright. Is there a setting for this when configuring the Mesh? ![]() Hull Number area a bit small. All pictures I have seen of canning towers sporting a Hull Number, the nubers were very big. Maybe expand that area for larger font size. ![]() |
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#43 |
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Thank you again BIGREG, now everything is more clear
![]() May I give you 2 more suggestions? - is it possible to increase the size of bottom front mesh, so to increase the size of the emblem rendered on it (the shark-boat wih the iron cross in your example)? - Could you design other conning tower models to use the same texture as the VIIb? If not, how would you restrict the use of emblems to their pertinent conning tower? I hope I made myself clear... ![]() |
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#44 | ||
Grey Wolf
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![]() Quote:
![]() For the Hull number place is not a problem ![]() Quote:
2 - Yes,i get redo the other towers and they get use the same emblems maps ,but i can change "where" and "how" i use them on each towers ![]() Ps:Tomorrow ,i get try an other way :import the different emblems as subsets to assign for each a texture (numbers,front,sides...)
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-26-12 at 06:16 PM. |
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#45 |
Stowaway
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Nice work!
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