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-   -   [WIP] New custom Emblems (https://www.subsim.com/radioroom/showthread.php?t=197774)

Masterchen 08-19-12 05:39 PM

[Rel] New custom Emblems
 
Hi here is a small mod Work in Progress Mod i want to show you [UPDATED: 21.08.12]
Status: [Rel]:up:
All emblems downloadable and tested

Download : Just click the emblem you want and it will lead to the download! (CLICK EMBLEM TO DOWNLOAD NOT THE ONE ON THE BOTTOM IF YOU JUST WANT TO USE IT AS MOD FILE!)

Installation at the moment it is required that you have installed A Fistful of Emblems v1.51 download here:http://www.subsim.com/radioroom/show...164789&page=10
extract and install both mods with Generetic Mod enabler The custom embelm you have choosen needs to be installed after A Fistfull of Emblems MOD

Start the game and choose the custom emblem at the end of the list this is the emblem you have downloaded from here.

REMEMBER YOU CAN ONLY USE ONE EMBLEM AT THE SAME TIME!
say what you think of them and have fun!
Update today !

http://www.bilder-hochladen.net/files/e1hs-lm-470e.pnghttp://www.bilder-hochladen.net/files/e1hs-ln-bf62.pnghttp://www.bilder-hochladen.net/files/e1hs-lo-fa14.pnghttp://www.bilder-hochladen.net/files/e1hs-lp-2ca6.pnghttp://www.bilder-hochladen.net/files/e1hs-lq-88ae.pnghttp://www.bilder-hochladen.net/files/e1hs-lr-0699.pnghttp://www.bilder-hochladen.net/files/e1hs-ls-eefc.pnghttp://www.bilder-hochladen.net/files/e1hs-lt-5807.pnghttp://www.bilder-hochladen.net/files/e1hs-lu-d840.pnghttp://www.bilder-hochladen.net/files/e1hs-lv-959a.pnghttp://www.bilder-hochladen.net/files/e1hs-lw-f220.pnghttp://www.bilder-hochladen.net/files/e1hs-m5-c0f1.pnghttp://www.bilder-hochladen.net/files/e1hs-m6-8c67.pnghttp://www.bilder-hochladen.net/files/e1hs-m9-67d9.png

some other skins not painted by me but edited a little bit:
Thanks to Josef von Posorschitz and have fun with them!
http://www.bilder-hochladen.net/files/e1hs-m2-e57c.pnghttp://www.bilder-hochladen.net/files/e1hs-m3-86b1.pnghttp://www.bilder-hochladen.net/files/e1hs-m4-4e09.png




Text emblems can only used for VII A version U-boat

chun 08-19-12 07:15 PM

large very large:D

GT182 08-19-12 10:14 PM

Quote:

Originally Posted by chun (Post 1923566)
large very large:D

Yep, and they'll be hard to fit on the conn. ;)

Chen, I'm not trying to offend you, but only trying to make a little friendly suggestion. When you've got photos like these that are so large, use a program to scale daown the image. It'll be so much easier for us to see them. Gimp is a free one that will work, and there are others out there too that are free or are shareware. I hope you understand.

Looks like you have a good start. Keep working on them.

Masterchen 08-20-12 07:43 AM

Quote:

Originally Posted by GT182 (Post 1923587)
Yep, and they'll be hard to fit on the conn. ;)

Chen, I'm not trying to offend you, but only trying to make a little friendly suggestion. When you've got photos like these that are so large, use a program to scale daown the image. It'll be so much easier for us to see them. Gimp is a free one that will work, and there are others out there too that are free or are shareware. I hope you understand.

Looks like you have a good start. Keep working on them.

lol yes i know how to scale them for the u boats no problem so far working with gimp all the time. Just wanted to show you my original work. In the right scale they would look like this:


http://www.bilder-hochladen.net/files/e1hs-kq-0d31.png(only as dds)
but there you can't see every detail but they will look like this on the tower
But anyway thanks for your kind suggestion but i know what i am doing just wanted to know what you think so far of these two emblems :

Edit: Here is a screenshoot from ingame (so that you know that i know what i am doing) :dead::dead:

http://www.bilder-hochladen.net/files/e1hs-kr-fb89.jpg

gap 08-20-12 08:10 AM

Much better now! :03:

Working in HD is okay, but once ready emblems should be reduced to 256x256 (stock emblems are 128x128). Even at maximum game resolution, bigger size emblems would only take up more memory without any significant increase in detail. But I am sure you were already aware about it.

Getting back to your emblems, they look very nice! Keep on your work on them! :up:

Masterchen 08-21-12 08:28 AM

[UPDATE 21.08.12 see first post]

Zanarkin 08-21-12 11:04 AM

Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.

gap 08-21-12 12:03 PM

Quote:

Originally Posted by Masterchen (Post 1924186)
[UPDATE 21.08.12 see first post]

I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling :up:

Quote:

Originally Posted by Zanarkin (Post 1924232)
Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.


You probably don't care, and who am I for blaming you on it? :D

...anyway, those numbers painted on U-boats sides were abolished just before the war, and incidentally they weren't coupled to any "U". See here for further details (look for "Pre-war colours"). ;)

Zanarkin 08-21-12 12:08 PM

I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me :) Now I won't fret over it.

Masterchen 08-21-12 12:38 PM

see above sry dobblepost

gap 08-21-12 12:43 PM

Quote:

Originally Posted by Zanarkin (Post 1924257)
I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me :) Now I won't fret over it.

Pity anyway, because those numbers painted in that fancy fraktur font, looked quite cool! :)

Masterchen 08-21-12 12:43 PM

Quote:

I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling :up:
Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!

So again no offense or something but do you think i did not checked some emblems before i posted them in here?

About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !

Sepp von Ch. 08-21-12 03:42 PM

Hello Mastrerchen,

can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?

http://s18.postimage.org/wt17jcqqt/u997colorjj2.jpg


And this (VIIC/41) U-953?

http://s17.postimage.org/ujaacy957/img074.jpg


And VIIC U-558

http://s18.postimage.org/ssynkupnp/img073.jpg
http://s17.postimage.org/wivhi3suj/img072.jpg

gap 08-21-12 04:32 PM

Quote:

Originally Posted by Masterchen (Post 1924266)
Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!

The download that I clicked on is the one at the bottom of the first page.
It contained files numbered from 1 to 12, some of them in dds format, other in png, and having a whole bunch of different sizes :yep:
You make me wonder if I downloaded the correct pack :06:

Quote:

Originally Posted by Masterchen (Post 1924266)
So again no offense or something but do you think i did not checked some emblems before i posted them in here?

No offense at all, but so far I haven't ever seen a single SHIII, IV or V emblem either from Ubisoft or custom made, that had other size than a standard one. This not only true for emblems: almost every texture in SH5, and in many other games for that matter, is a square whose size in pixels is a power of 2. If this is not enough many graphical applications don't even let you save a texture in dds format, if it doesn't stick to this rule. Reason is the way mipmaps are generated and the way modern GPUs are handling textures. Anyway if you tested your eblems in game, and they are rendered correctly, I can only be happy for that. :up:

Quote:

Originally Posted by Masterchen (Post 1924266)
About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !

That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction ;)

gap 08-21-12 04:39 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1924362)
Hello Mastrerchen,

can you make please this real U-997 (VIIC/41) emblem please for my VIIC/41 U-Boat?

Those images are veeery good Josef! :up:
Do you happen to have more of them? :D


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