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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Seaman
![]() Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
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The right download is if you click on the emblem you want to have ! Read description in first post @gap you were right about the size ! I will correct this thanks that you told me and shame on me for not knowing i was wrong. But its not such a big deal i will correct them all and also add some rusty and weathered looking. Thanks and my sorry for my mistaken Edit: Now all emblems are correct size and have a more weathered looking Quote:
They should be finished in not more than tomorrow ![]() here you go download link at the first post just kick your emblems (only one usable for game at the time) ![]() ![]() ![]() ![]()
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![]() ![]() Last edited by Masterchen; 08-22-12 at 08:23 AM. |
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#17 |
Seaman
![]() Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
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new ones download will be at first page as soon as i uploaded it:
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#18 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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I love them! Thank you very much!!! Really! ![]() ![]()
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U-552 Tiger IDF |
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#19 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hello gap, I'll try to find it. What boat?
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U-552 Tiger IDF |
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#20 |
Silent Hunter
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Yes agree, looks very nice!!
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#21 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Hi ![]() ![]() ![]() Ps:I can not try right now, my Power Supply is dead ! ![]() ![]() I expect a new today or tomorrow ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#22 | |
Seaman
![]() Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
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#23 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi Masterchen
![]() I'm still waiting for my power supply ![]() But if you want you can prepare a texture with double width eg: H512xL1024 or H1024xL2048 and copy / paste two emblems one next to the other (do not forget to redo the alpha mask ![]() (not too complicated to do with the TDW GR2 editor ![]() Edit : i have my new PSU ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-24-12 at 06:32 AM. |
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#24 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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OK i have try and that work
![]() ![]() It is a problem with the GR2 editor to save the conning tower : ![]() file : \data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_01.GR2 i have try with original file without change (just export/import) and other conning tower ,but i have always this error ![]() TDW if you can take a look ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#25 | |
The Old Man
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#26 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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I have try with the 1.265 ,but without success (same error)
Maybe with an older version ![]() Edit :Ok with 1.190 ![]() Here a Test on the VIIb conning tower type 01 : https://dl.dropbox.com/u/99234496/TwoFacesEmblems.zip (i use the U552 texture) Ps:if you need we can add more places other change the size or location ...
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 08-24-12 at 12:18 PM. |
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#27 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Anyone is interested
![]() I'll make the modifications of the meshes, but you must tell me what you want (larger surface area / position ...) and who will redo the emblems for the new meshes ![]() (i don't have time to make it ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#28 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() for a start, what about making you changes compatible with other conning towers? The best would be having a dds file with 4 textures in it: one to be used in emblem selection UI, one for single emblem conning towers, and the last two to be used on each side of conning towers featuring two emblems ![]() What do you think? P.S: allowing some conning towers models (or rather all of them) to have both the central and the side emblems rendered on them could be another cool feature, if possible. I have an historical emblems mod slowly growing up on my HD. So far I have all flotilla + all crew + U-1 to U-389 emblems ready (all variants that I am aware of included, for a total of about 480 emblems). I could modify them to reflect your changes in GR2 meshes, and release a first pack of them. ![]() Last edited by gap; 08-25-12 at 08:26 AM. |
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#29 | ||
The Old Man
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Tower Graffiti
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It would also be cool to have Fleet Emblem and Boat Emblem. CFG#E01 == Boat Emblem CFG#E02 == Fleet Emblem CFG#E03 == Crew Embelm or Kill Flags. E02, E03 can be manually configured in NSS_Uboat7<blah>.eqp files. Code:
[Equipment xx] NodeName=E02 LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS StartDate=19380101 EndDate=19451231 [Equipment xx] NodeName=E03 LinkName=data\Textures\TNormal\tex\emblems\<blah>.DDS StartDate=19380101 EndDate=19451231 I do want to change AcceptedType=NULL so for example, a Type-VIIA emblem can only be used on a Type-VIIA sub. UpgradePacks.upc UpgradePackSlotType= UboatEmblems to UpgradePackSlotType= Uboat7aEmblems UpgradePackSlotType= Uboat7bEmblems UpgradePackSlotType= Uboat7cEmblems UpgradePackSlotType= Uboat7c41Emblems NSS_Uboat7<blah>.upcge Code:
[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2] ID= EqpEmblemSlot NameDisplayable= Conning Emblem Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= E01 ExternalDamageZoneTypeID3D= -1 Code:
[UserPlayerUnit 1.Compartment 10.EquipmentSlot 2] ID= EqpEmblemSlot NameDisplayable= Conning Emblem Type=NULL AcceptedTypes=Uboat7<blah>Emblems UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= E01 ExternalDamageZoneTypeID3D= -1 All other Emblems are still there, just not available for your current boat type. Do you think this is something we can do? ![]() Regards! ![]() TheBeast |
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#30 | |
Seaman
![]() Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
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