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Old 08-21-12, 01:16 AM   #1
volodya61
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Thanks!

Quote:
Unfortunately it seems that the changes come in action only when starting a new campaign!
Is this exactly so?
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Old 08-21-12, 03:02 AM   #2
Rongel
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Quote:
Originally Posted by volodya61 View Post

Is this exactly so?
Yes, I'm afraid that the mod kicks in after campaign restart.

Because the repair times seem to change everytime somewhat, it's not so simple to test it. I have my own campaign going, and the mod didn't seem to affect it (tested results in harbour ramming docked ships at full speed ). Then I started a new campaign, did some test, and the repair times were now like they should be, it took several hours or even days to fix damages. Results were the same that I got from single mission tests.

I'm hoping that when you are given a new u-boat, the game loads the new repair times, but not sure about this. Have to play the campaign further. Maybe some wiser SH 5 modder can shed some light on this matter, when the equipment.upc is loaded into the game, and is there a way to inject it in the middle of the campaign?
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Old 08-21-12, 03:44 AM   #3
THE_MASK
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I am sure the game works the values out in a complicated way . I notice that a small malfulction has the same chance as a broken axel etc .

Last edited by THE_MASK; 08-21-12 at 04:04 AM.
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