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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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Thanks!
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Yes, I'm afraid that the mod kicks in after campaign restart.
Because the repair times seem to change everytime somewhat, it's not so simple to test it. I have my own campaign going, and the mod didn't seem to affect it (tested results in harbour ramming docked ships at full speed ![]() I'm hoping that when you are given a new u-boat, the game loads the new repair times, but not sure about this. Have to play the campaign further. Maybe some wiser SH 5 modder can shed some light on this matter, when the equipment.upc is loaded into the game, and is there a way to inject it in the middle of the campaign? |
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#3 |
Ace of the deep .
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I am sure the game works the values out in a complicated way . I notice that a small malfulction has the same chance as a broken axel etc .
Last edited by THE_MASK; 08-21-12 at 04:04 AM. |
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