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-   -   [REL] SH 5 Longer Repair Times (https://www.subsim.com/radioroom/showthread.php?t=197800)

Rongel 08-20-12 12:53 PM

[REL] SH 5 Longer Repair Times
 
SH 5 Longer Repairs v.1.01

Like the title says, this mod makes the repair times longer. In stock version repair times are really short, so broken equipment isn't a big concern. As far as I know, this issue hasn't been addressed before this. Purpose of this mod is again to make the game more challenging, realistic and exciting!

Repair times are dynamic in Silent Hunter games, so light damage gets fixed pretty fast: with this mod it takes aprox. 1 hour to fix damages from 90% to 100% (in stock game this takes about 10 min!). Repair times get radically longer as the damage increases, heavy damage will take several days to fix.

There are two different versions available, one compatable with Equipment Upgrades Fix v1.4 byTheBeast, and one for stock version. This mod changes just one file: "equipment.upc".

Unfortunately it seems that the changes come in action only when starting a new campaign! It is possible that it starts to work also when you have been given a new submarine, or you advance to next campaign. Haven't yet tested this. Mod kicks in instantly on Historical Missions.


Change log:

v.1.01

-added compatability to Equipment Upgrades Fix v1.4 byTheBeast PATCH 1 version. So now you need to have EUF 1.4 and the patch 1! (EUF's hotfix and Longer Repairs are compatible.).



Download SH 5 Longer Repairs v.1.01 Equipment Upgrades Fix v1.4-version:
http://www.mediafire.com/download/xzxs21x8ecb32zb/SH5+Longer+Repairs+v.1.01.7z

Download SH 5 Longer Repairs v.1.0 Stock-version:
http://www.mediafire.com/?bxa68b8pnxdpa8z

Install with JSGME

Feedback is welcome! :sunny:

gap 08-20-12 01:04 PM

Quote:

Originally Posted by Rongel (Post 1923800)
with this mod it takes aprox. 1 hour to fix damages from 90% to 100% (in stock game this takes about 10 min!). Repair times get radically longer as the damage increases, heavy damage will take several days to fix.

:o :rock:

BUT:

The file you are looking for seems to be unavailable at the moment. Please come back later.

:-?

How long would it take to GameFront fixing the download, with this mod enabled? :D

Rongel 08-20-12 01:21 PM

:timeout: Yes, it really seems that the Gamefront system has slowed down also, with this mod it's propably 5-10 times longer wait than normally before it's available... Patience!

gap 08-20-12 01:43 PM

Quote:

Originally Posted by Rongel (Post 1923807)
:timeout: Yes, it really seems that the Gamefront system has slowed down also, with this mod it's propably 5-10 times longer wait than normally before it's available... Patience!

:har:

Sepp von Ch. 08-20-12 03:00 PM

Very needed mod, thank you Rongel!

Rongel 08-20-12 03:16 PM

Ok, I'm signing off for the day, let's hope the files start to work soon! Re-uploading didn't work either :o

volodya61 08-20-12 03:17 PM

still not available..

Maybe MediaFire?

vlad29 08-20-12 03:24 PM

Quote:

Originally Posted by volodya61 (Post 1923882)
still not available..

Maybe MediaFire?

:agree:

Magic1111 08-20-12 03:29 PM

Quote:

Originally Posted by vlad29 (Post 1923886)
:agree:

Agree too, can you please upload the MOD to MediaFire?! :yeah:

Rongel 08-21-12 12:23 AM

Quote:

Originally Posted by Magic1111 (Post 1923893)
Agree too, can you please upload the MOD to MediaFire?! :yeah:

It's now on MediaFire and the links finally work! That was easy...

volodya61 08-21-12 01:16 AM

Thanks! :yeah:

Quote:

Unfortunately it seems that the changes come in action only when starting a new campaign!
Is this exactly so?

Magic1111 08-21-12 01:36 AM

Quote:

Originally Posted by Rongel (Post 1924102)
It's now on MediaFire and the links finally work! That was easy...

Thx Rongel! :salute:

Rongel 08-21-12 03:02 AM

Quote:

Originally Posted by volodya61 (Post 1924113)

Is this exactly so?

Yes, I'm afraid that the mod kicks in after campaign restart.

Because the repair times seem to change everytime somewhat, it's not so simple to test it. I have my own campaign going, and the mod didn't seem to affect it (tested results in harbour ramming docked ships at full speed :D). Then I started a new campaign, did some test, and the repair times were now like they should be, it took several hours or even days to fix damages. Results were the same that I got from single mission tests.

I'm hoping that when you are given a new u-boat, the game loads the new repair times, but not sure about this. Have to play the campaign further. Maybe some wiser SH 5 modder can shed some light on this matter, when the equipment.upc is loaded into the game, and is there a way to inject it in the middle of the campaign?

THE_MASK 08-21-12 03:44 AM

I am sure the game works the values out in a complicated way . I notice that a small malfulction has the same chance as a broken axel etc .

Sailor Steve 08-21-12 08:33 AM

Quote:

Originally Posted by volodya61 (Post 1923882)
still not available..

Maybe MediaFire?

Maybe Subsim Downloads?

Oh, and the MediaFire links work fine, just in case you get no other feedback on that.


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