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#46 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() ![]() Anyway look at what I was able to do: ![]() ![]() Don't ask me how (probably due to fires by your Fx updates, because I don't remember I had hit that searchlight) the reflector went ripped off, leaving its base alone. This is exactly the final result I wanted to attain with the ObjectRemains controller, though I am sure it was not its merit in this case, since for testing I had set a gun to show instead of the searchlight. Notice that only the base got a wpn controller, a box and a collision sphere, so I was expecting not to be able to smash off the reflector alone, without its parent object. But I made base's box and sphere big enough to surround the reflector as well, and I gave them the reflector as linked object. I wonder if those settings have anything to do with the outcome you can see from my screenshot ![]() |
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#47 | |
Black Magic
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#48 | |
Navy Seal
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Anyway how do you think that that controller can be related to the disappeared reflector since: a) ObjectRemains was assigned to the base; b) it was set to show a completely different object, and not a reflector-less base ![]() |
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#49 | |
Black Magic
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#50 | |
Navy Seal
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I will keep on my tests on this subject anyway, and I'll keep you informed about them ![]() |
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#51 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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#52 | |
Navy Seal
![]() Join Date: Jan 2011
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Under SearchLightEffect controller, Atenuation group, there are two parameters called A and B. Light intensity at any given distance from the reflector is calculated as: Light intensity = 1 / (A + B*<distance>) Try to match the visual beam's luminosity with the Range parameter, found within the same controller. Based on sparse information on common naval reflector ranges I've found on the web, I have set it to 800 mt (stock setting was: 200 mt), but you might want to further finetune it. Within the same controller there are two other parameters for adjusting beams color (I've set it to a shade of violet) and cone angle. Another controller you might want to fiddle with is WaterReflection, found in the same sim file, though I don't fully understand all of its parameters. Keep us informed on any progress you will be doing! ![]() EDIT: beam's shape and gradient transition (from bright to dark) could be affected as well by two dds textures found in data/Textures/TNormal/tex: raza_reflector_1.dds and raza_reflector_2.dds. To fully understand them you should look at their alpha channel. Last edited by gap; 08-21-12 at 06:59 AM. |
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#53 |
The Old Man
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@gap
I had a look at the file you're referring to and it's in code. Should I be using some sort of editing software?
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#54 |
Black Magic
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@gap - just had a thought come to mind as to why the ObjectRemains controller is not working for you. The zones(s) you have chosen for the searchlight, do they have this entry:
Destructible=Yes If not, try choosing zone(s) or make new zones where this is set to yes. |
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#55 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() We have still another chance though, since I haven't tried yet placing the controller in an fx file. Currently I am not at home, and I have not my laptop with me, but I'll carry out this test once back home, before the next week end. Let's keep in touch ![]() Quote:
If you are not familiar with Goblin Editor, refer to this quick tutorial for its basics and don't hesitate to ask for help on the forum ![]() |
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#56 |
Admiral
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Thank you
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#57 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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![]() You're right, i am not at all familiar ![]() ![]() If I can only achieve one simple thing, it would be to increase the brightness of the beam. Just to make them show up a little better in-game.
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***THE GENERAL*** Last edited by The General; 08-23-12 at 08:12 AM. |
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#58 | |
Navy Seal
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Goblin Editor' to understand what I mean. It is stickied in the f ![]() Thank you to tonschk for your enthousiasm and for your continuos support :-) And don't forget that TDW and people who reported the bug share the merit for this little fix ![]() Last edited by gap; 08-23-12 at 08:45 AM. |
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#59 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
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#60 | |
The Old Man
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I get this warning some times but not every time as well. Last edited by TheBeast; 08-24-12 at 06:46 AM. |
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