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Old 08-18-12, 02:15 PM   #1
TheDarkWraith
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Quote:
Originally Posted by gap View Post
I think I am a bit confused... do you mean that any object having a weapon controller on it doesn't require a DMG_col node for taking damage
just a zone box and collision sphere are enough?
From what I interpret in the SHCollisions.act file yes
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Old 08-18-12, 03:00 PM   #2
gap
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Originally Posted by TheDarkWraith View Post
From what I interpret in the SHCollisions.act file yes
If so, a patch for indestructible searchlights is on the way
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Old 08-18-12, 09:24 PM   #3
GT182
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Quote:
Originally Posted by gap View Post
If so, a patch for indestructible searchlights is on the way
You mean destructible I hope.
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Old 08-18-12, 09:39 PM   #4
gap
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Originally Posted by GT182 View Post
You mean destructible I hope.
Yep, I was meaning a patch for addresing indestructible searchlights... blame it on my broken english. It is ready by the way. I wanted to uplod it tomorrow, but since we are both here I will do it in a few minutes...
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Old 08-18-12, 10:03 PM   #5
gap
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Here it is:

http://www.mediafire.com/?3qzxyk71fkjbhe6

It is based on IRAI for compatibility with TDW's mods. Changes done:

guns_radars_01.zon:
-added a SH3ZonesCtrl to reflector_base object, with a box set as WeaponsLight and a collision sphere centered on the reflector (though I am not sure that the latter is actually needed).

This is the core part of the mod.

guns_radars_01.sim:
-changed searchlight's beam color from full white to violet to reflect the spectrum of carbon arc lamps that WWII reflectors were based on;
-changed serchlight range from 200 mt to half a mile (the stock figure seemed a bit too short to me);
-adjusted attenuation parameters to reflect the new range.

Those changes are a bonus by me. You can remove the sim file from the mod if you don't like my settings, or you can give me your suggestions for improving them.

The mod comes with an historical mission based as well on TDW's torpedo tutorial mission. Just surface, get closer to the merchant and start fire for making her to turn on her searchlights. I was able to switch off one of them the hard way , with one well aimed shot (at close range)
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Old 08-19-12, 12:25 AM   #6
TheDarkWraith
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Originally Posted by gap View Post
The mod comes with an historical mission based as well on TDW's torpedo tutorial mission. Just surface, get closer to the merchant and start fire for making her to turn on her searchlights. I was able to switch off one of them the hard way , with one well aimed shot (at close range)
So it worked? Hot damn! I did interpret what I decoded in that function in the SHCollisions.act file correctly You have no idea how happy that makes me! For one the amount of pointers I had to decode not to mention the code itself I had to decode and figure out what it was doing was HUGE
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Old 08-19-12, 02:52 AM   #7
Trevally.
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Quote:
Originally Posted by gap View Post
Here it is:

http://www.mediafire.com/?3qzxyk71fkjbhe6

It is based on IRAI for compatibility with TDW's mods. Changes done:

guns_radars_01.zon:
-added a SH3ZonesCtrl to reflector_base object, with a box set as WeaponsLight and a collision sphere centered on the reflector (though I am not sure that the latter is actually needed).

This is the core part of the mod.

guns_radars_01.sim:
-changed searchlight's beam color from full white to violet to reflect the spectrum of carbon arc lamps that WWII reflectors were based on;
-changed serchlight range from 200 mt to half a mile (the stock figure seemed a bit too short to me);
-adjusted attenuation parameters to reflect the new range.

Those changes are a bonus by me. You can remove the sim file from the mod if you don't like my settings, or you can give me your suggestions for improving them.

The mod comes with an historical mission based as well on TDW's torpedo tutorial mission. Just surface, get closer to the merchant and start fire for making her to turn on her searchlights. I was able to switch off one of them the hard way , with one well aimed shot (at close range)
Quote:
Originally Posted by TheDarkWraith View Post
So it worked? Hot damn! I did interpret what I decoded in that function in the SHCollisions.act file correctly You have no idea how happy that makes me! For one the amount of pointers I had to decode not to mention the code itself I had to decode and figure out what it was doing was HUGE
Well done guys
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Old 08-23-12, 04:48 PM   #8
robbythesub
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Quote:
Originally Posted by gap View Post
Here it is:

http://www.mediafire.com/?3qzxyk71fkjbhe6

It is based on IRAI for compatibility with TDW's mods. Changes done:

guns_radars_01.zon:
-added a SH3ZonesCtrl to reflector_base object, with a box set as WeaponsLight and a collision sphere centered on the reflector (though I am not sure that the latter is actually needed).

This is the core part of the mod.

guns_radars_01.sim:
-changed searchlight's beam color from full white to violet to reflect the spectrum of carbon arc lamps that WWII reflectors were based on;
-changed serchlight range from 200 mt to half a mile (the stock figure seemed a bit too short to me);
-adjusted attenuation parameters to reflect the new range.

Those changes are a bonus by me. You can remove the sim file from the mod if you don't like my settings, or you can give me your suggestions for improving them.

The mod comes with an historical mission based as well on TDW's torpedo tutorial mission. Just surface, get closer to the merchant and start fire for making her to turn on her searchlights. I was able to switch off one of them the hard way , with one well aimed shot (at close range)
Gap- when I click on the link above to this mod, I get a virus warning alert (not got a virus, just trying to link me to another site no doubt)- do you know about this?
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Old 08-24-12, 06:31 AM   #9
TheBeast
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Quote:
Originally Posted by robbythesub View Post
Gap- when I click on the link above to this mod, I get a virus warning alert (not got a virus, just trying to link me to another site no doubt)- do you know about this?
The Virus Alert is from bad Advertisement (Banner Ad) or Ad Pop-up on the page.

I get this warning some times but not every time as well.
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