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Old 08-13-12, 03:19 PM   #13
Zanarkin
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Join Date: Aug 2012
Posts: 32
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Quote:
Originally Posted by DelphiUniverse View Post
Much better to implement that kind of behavior on dud torpedos, instead of messing up healthy ones.

I have an idea, how about if we do not mess up the uboat any further, and instead, have the AI become better so it becomes harder to play that way, instead of making the game harder than necessary from inside the uboat.
I'd much rather see new things in the game than just bashing the game with more miniscule realism. Like that spy I just planted last night off the coast of England. How about having him actually on my ship during the voyage with some dialog (even if only text). As it stands I dropped off a invisible man. That's the kind of realism I want.

Another suggestion on the topic is prize ships. I get plenty of reports on my radio about captured ships but I can't do it. Even if it were a radio button you press to demand surrender or face sinking with a % based result. If they agree the ship is auto piloted to German port and you escort her until a escort ship shows up to follow her home. That's the kind or realism I want.

I like realism but I like fun too.
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