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Old 08-10-12, 12:43 PM   #1
TheDarkWraith
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Originally Posted by Webster View Post
try adding something like the guns have where there is a hit to miss ratio of error so you dont get the same exact spot hit every time because of the error factor
That's what I'm trying to convey, some form of drift. I have a very hard time believing that anything moving underwater will travel in a perfectly straight line under speed. Waves and currents are two that I can think of that would constantly be altering the path of travel of the object. So even though course may stay constant it's path of travel will drift (parallel to original course).
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Old 08-10-12, 05:46 PM   #2
quink99
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Originally Posted by TheDarkWraith View Post
That's what I'm trying to convey, some form of drift. I have a very hard time believing that anything moving underwater will travel in a perfectly straight line under speed. Waves and currents are two that I can think of that would constantly be altering the path of travel of the object. So even though course may stay constant it's path of travel will drift (parallel to original course).
In a moving mass of water, or a constant current, in the ocean the torpedo's heading, barring mechanical problems, will remain constant. Likewise it's course or path through the water will also remain constant. The only thing affected by the currents will be the track or the line of movement and the speed over the ocean floor. The relative motion or positioning of the three objects will remain constant and the firing resolution will remain unaffected by currents as long the target, the U-boat and the torpedo are all in the same current.

It works exactly the same way with aircraft in a jet stream. Imagine in the middle of a dogfight having to adjust every shot or missle you fired for the heading and velocity of the 200k. air mass (read jet stream) you were fighting in. The U-boat Kaleun's targeting would look like a day at the beach in comparison.
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