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Old 08-09-12, 05:07 PM   #6
TheBeast
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Join Date: Jan 2010
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Quote:
Originally Posted by TheDarkWraith View Post
Great lead in to another idea I have...it deals with torpedo drift.

The idea is simple: the game makes the torpedo travel on a perfect course to the target. Whatever course the torpedo was set to follow after it's initial turn is where it heads. Now in game this is a perfect straight line. I HIGHLY doubt this was the case in real life. The torpedo had to drift some - maybe 0.25 degree to the left then maybe 0.38 degree to the right then...well you get the idea. I plan on modelling something like this with another patch. Thoughts
Maybe create new Early War Torpedo Set:
data\Library\torpedoes_g7a-e_EW.GR2/SIM/VAL/ZON
I think Torp Names/Availablity Date Range can be configured in the data\UPCDataGE\UPCUnitsData\Weapons.upc file
EWT1Torpedo, EWT1Fat1Torpedo, EWT2Torpedo, EWT3Torpedo, EWT3Fat2Torpedo, EWT4Torpedo, EWT5Torpedo, EWT7Torpedo, EWT11Torpedo, EWT1Lut1Torpedo, EWT3Lut2Torpedo

This could also include depth keeping / Pre-detonation / Dud torpedo values.

Not sure how to configure AI Torpedo's or if you should bother.
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