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Old 07-21-12, 12:20 PM   #106
TheDarkWraith
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Originally Posted by Trevally. View Post
Tested in heavy fog with radar

First time ever i have seen this game call a contact with radar.
It did not draw a radar line, but placed a grey ship box on map.

So it did not happen last time due to my watch crew already tracking the target.

Great work TDW

The radar screen is still only showing the peak line (contact) with 1 in every few sweeps.

I will post this mission shortly if anyone wants to test
Excellent! By all accounts the radar operator should've 'woken up' also from the patch change as I saw it in the exe code. Glad to know in fact he did

I'll try and track down the routine for the radar in the exe now...
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Old 07-21-12, 12:49 PM   #107
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Quote:
Originally Posted by Trevally. View Post
https://rapidshare.com/files/4021355...oRadar_test.7z


Tanker will start 60km away at right angles to you.
I used it to first test hydro - then turn to target and surface for radar.

I am making one with fog now - just let me know if you want that one too
What other mods do you have enabled to get radar to work on the sub?

EDIT: nevermind. Sub has to be surfaced in order to use...I'm such a ___ sometimes...
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Old 07-21-12, 01:47 PM   #108
Trevally.
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Getting some odd results from the radar.

When radar is on and set to sweep - it will sweep from 0 to 360 deg
If you go into the station and then leave - it will only sweep from est 20 deg to 340 deg (only that active scan area).
This is where I have had the radar call contacts at 8km - but not every time
As I watch the radar - I can see the spike in the scope - but not everytime will radar call out.
Also - not every time will I see a spike
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Old 07-21-12, 02:01 PM   #109
TheDarkWraith
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Originally Posted by Trevally. View Post

Getting some odd results from the radar.

When radar is on and set to sweep - it will sweep from 0 to 360 deg
If you go into the station and then leave - it will only sweep from est 20 deg to 340 deg (only that active scan area).
This is where I have had the radar call contacts at 8km - but not every time
As I watch the radar - I can see the spike in the scope - but not everytime will radar call out.
Also - not every time will I see a spike
It's probably because of the same thing that the hydrophone suffered from. I'm trying to track down the radar routine in the exe currently.
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Old 07-21-12, 02:21 PM   #110
Trevally.
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It's probably because of the same thing that the hydrophone suffered from. I'm trying to track down the radar routine in the exe currently.
Yes - it does look like it.
Even when I am aiming the radar straight at the target - the contact spike will fade and re-appear.

Here is the radar when it works.

1 = Range

Radar spike is in the middle or the scale marker 47 to 85. So about 65 (x100) 6500m
Actual range is 6200m


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Old 07-21-12, 02:26 PM   #111
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Yeah I've seen the radar work now also. The radar operator is definitely not sleeping anymore Just have to find the radar routine and it will probably tell me everything I need to know.

Another interesting thing from this crew wakeup patch is the radar warning receiver should be working much better now. If it detects radar signals the radioman should pipe up and say detecting signals or detecting something but he doesn't know what We need to test that.
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Old 07-21-12, 02:38 PM   #112
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Another interesting thing from this crew wakeup patch is the radar warning receiver should be working much better now. If it detects radar signals the radioman should pipe up and say detecting signals or detecting something but he doesn't know what We need to test that.
Do I need a new patch to test or will the current one be ok to test this
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Old 07-21-12, 02:49 PM   #113
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Tanker now has an escort to test radar warning
edit: mission removed
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Last edited by Trevally.; 07-21-12 at 03:55 PM.
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Old 07-21-12, 03:26 PM   #114
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Do I need a new patch to test or will the current one be ok to test this
The current one will do it
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Old 07-21-12, 03:33 PM   #115
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Quote:
Originally Posted by Trevally. View Post
Tanker now has an escort to test radar warning
https://rapidshare.com/files/3681153...ar_test_FOG.7z
Hi Trevally,

sorry, but the link doesn't work.


@TDW: The patch works now, thanks!
There was no need to start a new campaign for me. I have started with the last save in Wilhelmshaven. All contacts have been reported by the crew. Testdive near Helgoland reports the hydrophone-contacts of the harbour-patrols there. Great!

Greets,
Paco.
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Old 07-21-12, 03:38 PM   #116
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Trevally,

I'm not sure if I'm the only one but for the new test, the tanker with an escort for radar testing, I keep getting a "file not found message" from Rapid Share.
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Old 07-21-12, 03:54 PM   #117
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Sorry guys - I took that one off as it had an error (taskforce moving - so pickup was hydro, never radar warning)

this one has a task force stopped 40km dead ahead.
When you get in range of their radar - your warnings should start
https://rapidshare.com/files/4042577...ar_test_FOG.7z
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Old 07-21-12, 04:05 PM   #118
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My first radar warning test,
At 5km radar warning line drawn on map (green line)

no call out or message
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Old 07-21-12, 04:38 PM   #119
TheDarkWraith
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Originally Posted by Trevally. View Post
My first radar warning test,
At 5km radar warning line drawn on map (green line)

no call out or message
Just loaded the mission. I see why. New patch coming When radar signals are detected it will say "Detecting radar signals". No sound for it though. The radioman detected these radar signals at > 23KM!
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Old 07-21-12, 05:03 PM   #120
Trevally.
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Just loaded the mission. I see why. New patch coming When radar signals are detected it will say "Detecting radar signals". No sound for it though. The radioman detected these radar signals at > 23KM!


Any sign of what the radar bug is caused by
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