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Old 07-21-12, 03:26 AM   #91
Paco
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Originally Posted by TheDarkWraith View Post
Problems fixed. Crew is now alive in campaigns. See my patcher thread in SH5 mods forum for new version
Hi TDW,

I will going to test it in the afternoon. Last night, I have checked my Mod-Soup to prevent errors from that side.

Thanks a lot for Your work.

Greets,
Paco.
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Old 07-21-12, 04:32 AM   #92
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now it's work fine ty TDW great job
have a nice day
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Old 07-21-12, 04:47 AM   #93
Dogfish40
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Default Watchcrew gone

Well, My soundguy is definitely fixed with the patch enabled. Now my Watch crew are gone completely, including in port. Not even message box contact reports. So my watch is gone and I am completely puzzled. I disabled the patches and they are still gone. Puzzled.

Dang, we fixed Benno though
I might have to reinstall again as I didn't backup, but maybe thers a way to get around that...
It's late...
D40
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Old 07-21-12, 05:46 AM   #94
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Originally Posted by Dogfish40 View Post
Well, My soundguy is definitely fixed with the patch enabled. Now my Watch crew are gone completely, including in port. Not even message box contact reports. So my watch is gone and I am completely puzzled. I disabled the patches and they are still gone. Puzzled.

Dang, we fixed Benno though
I might have to reinstall again as I didn't backup, but maybe thers a way to get around that...
It's late...
D40
Delete the save game folder and start a new career with the new patch enabled .
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Old 07-21-12, 06:07 AM   #95
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Thanks TDW - Everything works fine, also when some Mods are enabled. I don't see any curios right now.

Can someone please let me know, how to enable Benni's hydro abilities when sub is surfaced Not realistic, but very helpful on finding new targets .. hehe.
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Old 07-21-12, 08:24 AM   #96
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Besides Dogfish40's lost watch crew (must have been swept overboard ) how are the watch crew reacting with the new crew wakeup patch? They should be more responsive. Has anyone noticed anything with the radar operator and the new patch
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Old 07-21-12, 08:37 AM   #97
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TDW, could you please clarify - is the No hydro on surface mod still necessary with this patch/improvement?
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Old 07-21-12, 08:38 AM   #98
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TDW, could you please clarify - is the No hydro on surface mod still necessary with this patch/improvement?
That's your call. If you want the sonarman to be calling out contacts while surfaced then don't install the mod. If you want him to be silent while surfaced then install the mod
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Old 07-21-12, 10:11 AM   #99
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My sonar man is calling out when hydro shows a contact line

I have been testing the radar.
My radar first picked up the large tanker (head on - so small profile) at 7500m.
The radar range is 16km.
I have never seen a map line drawn due to radar - only with radar receiver.
The radar only finds the target in about 1 in every 5 sweeps.
No call out or message.
I think this is due to radar having a % find target chance too high
or like in the hydro before TDW fixed it - too narrow a band to spot it

This test was done in good light and my crew could already see and had marked the target - so that may be why no line on map, but the 1 in 5 sweeps is still an issue

I will make a new test in heavy fog
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Old 07-21-12, 10:19 AM   #100
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Originally Posted by Trevally. View Post
My sonar man is calling out when hydro shows a contact line

I have been testing the radar.
My radar first picked up the large tanker (head on - so small profile) at 7500m.
The radar range is 16km.
I have never seen a map line drawn due to radar - only with radar receiver.
The radar only finds the target in about 1 in every 5 sweeps.
No call out or message.
I think this is due to radar having a % find target chance too high
or like in the hydro before TDW fixed it - too narrow a band to spot it

This test was done in good light and my crew could already see and had marked the target - so that may be why no line on map, but the 1 in 5 sweeps is still an issue

I will make a new test in heavy fog
Can you send me your test files for testing the radar? I need the files that give me a sub with radar and the test mission you were using. This way I can use the debugger ingame to see what's going on
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Old 07-21-12, 10:20 AM   #101
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Benno seemed to be fixed. I tried starting a new campaign and got one escort sighted callout in the dock space after we started moving, nothing, so a new campaign didn't help either. I'm doing another full install this time, sod the lot.
TDW, I can't thank you eneough for the help you.ve done the past few days. I think I've got some sick files that need to be cleaned. After I get everything back in order I'll reload the patch.
It's a drag, I really liked my boat....
D40
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Old 07-21-12, 10:29 AM   #102
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
Can you send me your test files for testing the radar? I need the files that give me a sub with radar and the test mission you were using. This way I can use the debugger ingame to see what's going on
https://rapidshare.com/files/4021355...oRadar_test.7z


Tanker will start 60km away at right angles to you.
I used it to first test hydro - then turn to target and surface for radar.

I am making one with fog now - just let me know if you want that one too
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Old 07-21-12, 10:53 AM   #103
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Tested in heavy fog with radar

First time ever i have seen this game call a contact with radar.
It did not draw a radar line, but placed a grey ship box on map.

So it did not happen last time due to my watch crew already tracking the target.

Great work TDW

The radar screen is still only showing the peak line (contact) with 1 in every few sweeps.

I will post this mission shortly if anyone wants to test
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Old 07-21-12, 11:00 AM   #104
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Foggy radar test mission (its called hydro test in game)
https://rapidshare.com/files/5493627...ar_test_FOG.7z

You are 46km away from tanker in heavy fog - watch crew can see nothing
Tanker is heading straight at you.
switch on your radar and set TC high
radar will call target at 7 to 8 km
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Old 07-21-12, 11:04 AM   #105
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Originally Posted by TheDarkWraith View Post
That's your call. If you want the sonarman to be calling out contacts while surfaced then don't install the mod. If you want him to be silent while surfaced then install the mod
OK, thank you!
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