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Old 07-05-12, 12:00 PM   #1
BIGREG
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Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )

Edit :
Quote:
prop factor
do you mean log factor ? i use that on the TDC ship range wheel_A

Quote:
[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000
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Last edited by BIGREG; 07-05-12 at 01:19 PM.
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Old 07-05-12, 12:07 PM   #2
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision
(editing the range collision )
The devs made it so that you cannot modify a unit's collision avoidance. I can change anything I want (to a degree) regarding unit AI except for collision avoidance
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Old 07-05-12, 12:11 PM   #3
Adriatico
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Thanks mate,

Fresh smart modes are nice surprise...
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Old 07-05-12, 12:22 PM   #4
volodya61
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Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
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Old 07-05-12, 12:37 PM   #5
TheDarkWraith
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Originally Posted by volodya61 View Post
Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask

Should be able to enable at any time
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Old 07-05-12, 02:49 PM   #6
Kaicokid
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Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
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Old 07-05-12, 05:11 PM   #7
TheDarkWraith
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Originally Posted by Kaicokid View Post
Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
Your own sub already drifts when you cut the engines
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Old 07-05-12, 06:12 PM   #8
THE_MASK
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A much needed mod , thankyou .
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Old 07-05-12, 07:20 PM   #9
GT182
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Quote:
Originally Posted by sober View Post
A much needed mod , thankyou .
As Sober said. And a hugh thankyou from me too.
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Old 07-05-12, 07:33 PM   #10
Webster
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Quote:
Originally Posted by TheDarkWraith View Post
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask

Should be able to enable at any time
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5
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Old 07-05-12, 08:06 PM   #11
TheDarkWraith
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Quote:
Originally Posted by Webster View Post
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5
IRAI has that modelled to a degree. The amount of damage the ship has is a factor in it's current speed. I let it influence only 10% of the total speed though. Now with this interia mod I need to revisit this in IRAI
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Old 07-10-12, 04:04 AM   #12
kiwi_2005
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Great!
I always thought it was some type of lag when the ship would speed up just before the torpedo hit then having to watch the torpedo miss

Surface!
Surface? Captain there is a task force above us!!!
I don't give a damn! We ain't letting that destroyer get away, prepare to ram!

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Old 07-10-12, 04:10 AM   #13
THE_MASK
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Quote:
Originally Posted by kiwi_2005 View Post
Great!
I always thought it was some type of lag when the ship would speed up just before the torpedo hit then having to watch the torpedo miss

Surface!
Surface? Captain there is a task force above us!!!
I don't give a damn! We ain't letting that destroyer get away, prepare to ram!

What are you talking about ? My aiming was off , thats all . I was saying how realistic the ship inertia is now .
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Old 07-05-12, 08:20 PM   #14
TheDarkWraith
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Quote:
Originally Posted by Webster View Post
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5
Here is something to test with IRAI and this interia mod enabled: http://www.mediafire.com/?r6mxk65jaxmb9fu

It will limit the max speed of the units based on damage incurred. For warships the max speed penalty is 35% of max speed of the unit. For merchants the max speed penalty is 25% of max speed of the unit.

To enable: you must have IRAI and this interia mod enabled. Unzip to MODS folder and enable LAST via JSGME.

I'm curious to know outcomes of this

Last edited by TheDarkWraith; 07-06-12 at 04:17 PM.
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Old 07-06-12, 04:26 AM   #15
tonschk
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Thank you very much for this Mod, thank you again
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