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-   -   [REL] Ship inertia (https://www.subsim.com/radioroom/showthread.php?t=196657)

TheDarkWraith 07-05-12 11:06 AM

[REL] Ship inertia
 
This mod will give the stock SH5 ships inertia. They will no longer accelerate in the water like a race car or stop on a dime. If you manage to shoot off a unit's propeller's it will coast along in the water for some distance before coming to a stop (like in real life). No longer will escorts or warships instantly accelerate to top speed to avoid incoming torpedoes either.

To install: unzip to MODS folder and enable via JSGME

Change log:
v1.0.0 - initial release
v1.1.0 - large warships now have a larger turning radius
- merchants turning radius has been increased
- ships no longer slow down as much in high seas
- adjusted GC and drags for units to make them 'heavy' in waves. They no longer bounce around like rubber ducks on the waves but rather cut through them

v1.1.0: http://www.mediafire.com/?oyplz9gznuwhqo1

:|\\

StinkiePoep 07-05-12 11:30 AM

:woot:

Thx

BIGREG 07-05-12 11:31 AM

:salute: Hi TDW

I'll go try that :03:

TheDarkWraith 07-05-12 11:45 AM

Quote:

Originally Posted by BIGREG (Post 1905445)
I'll go try that :03:

Should make things much more interesting especially with IRAI enabled. Hunting convoys will be a new experience. The only downside to the mod is that there might be possibly more collisions between ships now, especially if IRAI is enabled :shifty:

Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior :hmmm:

BIGREG 07-05-12 12:00 PM

Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision :hmmm:
(editing the range collision :06:)

Edit :
Quote:

prop factor
do you mean log factor ? i use that on the TDC ship range wheel_A

Quote:

[Dial13]
; will be changed by code
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

TheDarkWraith 07-05-12 12:07 PM

Quote:

Originally Posted by BIGREG (Post 1905455)
Maybe ,that need to redo the AI ship ?

But ,Something must said how boats avoid the collision :hmmm:
(editing the range collision :06:)

The devs made it so that you cannot modify a unit's collision avoidance. I can change anything I want (to a degree) regarding unit AI except for collision avoidance :shifty:

Adriatico 07-05-12 12:11 PM

Thanks mate,

Fresh smart modes are nice surprise...:up:

volodya61 07-05-12 12:22 PM

Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..

TheDarkWraith 07-05-12 12:37 PM

Quote:

Originally Posted by volodya61 (Post 1905469)
Thanks TDW!
As always..

Will it work for the ships of the OHII or only for stock ships??
Can I enable it on patrol or in the bunker would be better?
Thanks for reply..

Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask :yep:

Should be able to enable at any time :up:

Kaicokid 07-05-12 02:49 PM

Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.

TheDarkWraith 07-05-12 05:11 PM

Quote:

Originally Posted by Kaicokid (Post 1905549)
Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.

Your own sub already drifts when you cut the engines

THE_MASK 07-05-12 06:12 PM

A much needed mod , thankyou .

GT182 07-05-12 07:20 PM

Quote:

Originally Posted by sober (Post 1905599)
A much needed mod , thankyou .

As Sober said. And a hugh thankyou from me too. :yeah: :salute:

Webster 07-05-12 07:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1905477)
Works only for stock ships. Every ship has to have it's .sim file edited to make it have intertia. I'm not editing all the extra ships added by OHII or Eukel, they can do it themselves. I'll tell them how to do it if they ask :yep:

Should be able to enable at any time :up:

were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5

TheDarkWraith 07-05-12 08:06 PM

Quote:

Originally Posted by Webster (Post 1905616)
were you able to do anything about reducing speeds for damaged ships like from one torpedo but still under way?

i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5

IRAI has that modelled to a degree. The amount of damage the ship has is a factor in it's current speed. I let it influence only 10% of the total speed though. Now with this interia mod I need to revisit this in IRAI :yep:


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