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[REL] Ship inertia
This mod will give the stock SH5 ships inertia. They will no longer accelerate in the water like a race car or stop on a dime. If you manage to shoot off a unit's propeller's it will coast along in the water for some distance before coming to a stop (like in real life). No longer will escorts or warships instantly accelerate to top speed to avoid incoming torpedoes either.
To install: unzip to MODS folder and enable via JSGME Change log: v1.0.0 - initial release v1.1.0 - large warships now have a larger turning radius - merchants turning radius has been increased - ships no longer slow down as much in high seas - adjusted GC and drags for units to make them 'heavy' in waves. They no longer bounce around like rubber ducks on the waves but rather cut through them v1.1.0: http://www.mediafire.com/?oyplz9gznuwhqo1 :|\\ |
:woot:
Thx |
:salute: Hi TDW
I'll go try that :03: |
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Anyone have any idea what the prop factor does in the sim file? I've been playing with this value but I don't see any appreciable changes in the unit's behavior :hmmm: |
Maybe ,that need to redo the AI ship ?
But ,Something must said how boats avoid the collision :hmmm: (editing the range collision :06:) Edit : Quote:
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Thanks mate,
Fresh smart modes are nice surprise...:up: |
Thanks TDW!
As always.. Will it work for the ships of the OHII or only for stock ships?? Can I enable it on patrol or in the bunker would be better? Thanks for reply.. |
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Should be able to enable at any time :up: |
Will this help with your own sub as well.Haven't played for some time but I remember trying to escape depth charging by going full power during explosions and full engine stop afterwards.Hoping to drift away to savety.
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A much needed mod , thankyou .
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i am so tired of seeing big holes in ships or half the props missing or half sunk ships yet the ship still steams off at full speed, not sure if its fixable but its needed for sh4 and sh5 |
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