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Old 06-10-12, 02:16 PM   #18
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
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Quote:
Originally Posted by Wolfstriked View Post
.....

Ok,so the cure for the diamond patterns is to increase the amount of distance of wave to wave done by increasing the X and Z stat of the waves scale.This seems to remove that diamond pattern.The Y stat controls height and the X/Z control the distance the waves are apart.The problem then is that too far and the boats start to look way off.Good luck....
yes Wolfstriked , it is known long time ago that the extreme wave's shapes can 'cure' the effect . Phillip Tomsen at his water mod had 'cure' it with the way you are discribing (he used very 'smaller' squares instead of 'bigger' that you suggest).point is that Thomsen's waves were ,imo,tottally unrealistic and i didn't like them at all so i choosed to make the MEP's waves as i liked them and ignore the polygon effect.
so, i am suspecting that your waves will not be realistic too but i would like to see them first before say more.if ,indeed, are nice and eliminating the polygon effect then please allow me to use them in MEP v4

ps: i said that the 'solution' is hardcoded becuase the sh3's engine has prooved that can hadle correctly the light's reflections at all weather's situation ( i can see them rendering correctly to all specific weather states and to all MEP's waves situations at my development single missions).the problem appears at the big weather changes (not all the time though) showing that something is 'screwed' up and is not 'following' correctly

Quote:
Originally Posted by drakkhen20 View Post
btw, what skin are you using on that uboat ?
i really don't know who is its author Drakkhen
here is a close pic of the sub (maybe someone will recognise the skin and help you find it):
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