SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-05-12, 12:50 PM   #556
NONONO
Seaman
 
Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
You are inquiring about my Real UBoat crew mod? It's being worked on slowly as I develop the GR2 Editor/Viewer

New version of the patcher is available at bottom of post #1 of this thread
Waiting new version patcher 1.0.40.0 all working door
NONONO is offline   Reply With Quote
Old 06-05-12, 01:09 PM   #557
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by NONONO View Post
Waiting new version patcher 1.0.40.0 all working door
I'm hoping I can figure out why I can't open one of them when I close it and can't close one on them when I want. Trying to figure out what all these pointers are is very challenging
TheDarkWraith is offline   Reply With Quote
Old 06-05-12, 01:43 PM   #558
NONONO
Seaman
 
Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
I'm hoping I can figure out why I can't open one of them when I close it and can't close one on them when I want. Trying to figure out what all these pointers are is very challenging
yes HEX editing is hard work.Last year it was considered not at all possible
NONONO is offline   Reply With Quote
Old 06-05-12, 03:59 PM   #559
mobucks
Seasoned Skipper
 
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
Default

Quote:
I noticed that the symbol for battlestations using the F7 key is diffrent than if i go to the Officers and Orders Bar and click on battlestations .
Some of this redundancy being removed would be most appreciated.
mobucks is offline   Reply With Quote
Old 06-06-12, 02:39 PM   #560
quink99
中国水兵
 
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
Default

TDW,

Every time I try to use the new Generic File Patcher, v1.0.390, I get an error message which says;

EXE version error

File is different version
than expected

I'm sure that I've made some new and exciting blunder but I'm not sure what it might be as I've been using the patcher for quite awhile now through several different versions with no problem. This occured while changing from the prior version.

Your help would be most appreciated......Thanks
quink99 is offline   Reply With Quote
Old 06-06-12, 03:01 PM   #561
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by quink99 View Post
TDW,

Every time I try to use the new Generic File Patcher, v1.0.390, I get an error message which says;

EXE version error

File is different version
than expected

I'm sure that I've made some new and exciting blunder but I'm not sure what it might be as I've been using the patcher for quite awhile now through several different versions with no problem. This occured while changing from the prior version.


Your help would be most appreciated......Thanks
That means you left some patches enabled with the old patcher. If you still have the patcher version that patched your files use it to ensure all patches are removed. If not you'll need to replace the files you want to patch with unmodified backups.
TheDarkWraith is offline   Reply With Quote
Old 06-06-12, 05:09 PM   #562
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

The CO2 stays at zero % while submerged . I can stay under indefinately . Using the latest patch . I am not sure what patch this changed as i havnt checked it for a while .
THE_MASK is offline   Reply With Quote
Old 06-06-12, 06:01 PM   #563
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
The CO2 stays at zero % while submerged . I can stay under indefinately . Using the latest patch . I am not sure what patch this changed as i havnt checked it for a while .
I believe you are seeing the stock game bug of when you start the game submerged you will never increase CO2. If you surface and then submerge you'll see the CO2 increase. I'm still trying to track this stock bug down

Are you sure you have all the patches enabled for the CO2 bug? There are patches for it in SH5 and SHSim.
TheDarkWraith is offline   Reply With Quote
Old 06-06-12, 06:16 PM   #564
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheDarkWraith View Post
I believe you are seeing the stock game bug of when you start the game submerged you will never increase CO2. If you surface and then submerge you'll see the CO2 increase. I'm still trying to track this stock bug down

Are you sure you have all the patches enabled for the CO2 bug? There are patches for it in SH5 and SHSim.
I will keep testing , give me a couple of days .
THE_MASK is offline   Reply With Quote
Old 06-06-12, 06:23 PM   #565
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by sober View Post
I will keep testing , give me a couple of days .
I made the patch for this default to no CO2 increase just in case the user doesn't install all the patches or somehow installs the patch incorrectly Just some FYI
TheDarkWraith is offline   Reply With Quote
Old 06-06-12, 06:45 PM   #566
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by TheDarkWraith View Post
I made the patch for this default to no CO2 increase just in case the user doesn't install all the patches or somehow installs the patch incorrectly Just some FYI
I dont know what happend , when i went to open the patches it came up with an error . I reverted to the backups and patched again . I will try the CO2 again ingame . CO2 still doesnt increase , all are True in the patches . I have never had the CO2 bug . I disabled the CO2 patch and will try again . I disabled the CO2 fix and the CO2 works . I have had the game for over 2 years and the CO2 has never kept rising when surfacing , but i bought the game so i dont expect it to .

Last edited by THE_MASK; 06-06-12 at 08:22 PM.
THE_MASK is offline   Reply With Quote
Old 06-06-12, 07:03 PM   #567
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
That means you left some patches enabled with the old patcher. If you still have the patcher version that patched your files use it to ensure all patches are removed. If not you'll need to replace the files you want to patch with unmodified backups.
another reson for injecting code, instead od physically modifying the exe.
My two cents opinion, indeed
gap is offline   Reply With Quote
Old 06-06-12, 07:10 PM   #568
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by gap View Post
another reson for injecting code, instead od physically modifying the exe.
My two cents opinion, indeed
Code injection is great for testing purposes. For long term changes I prefer physically modifying the file(s)
TheDarkWraith is offline   Reply With Quote
Old 06-06-12, 07:16 PM   #569
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
Code injection is great for testing purposes. For long term changes I prefer physically modifying the file(s)
Why?
Don't take is as a rhetorical or polemical question. I am just curious
gap is offline   Reply With Quote
Old 06-06-12, 07:20 PM   #570
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by gap View Post
Why?
Don't take is as a rhetorical or polemical question. I am just curious
When you use code injection you cannot specify where the memory created will be placed. This makes it very hard to put commonly used functions in one place and call them from another place. With code injection you have code duplication because all the support functions needed for that chunk of code has to be included in that chunk of code.

With the way I have my new code setup I have commonly used functions placed in the first 0x2000 bytes of the new code sections. All the other functions fall after this 0x2000 bytes. I know the exact address of every support function (and every other function) - this means I can call a support function in SH5 from SHSim or vice versa if need be It's next to impossible to do this with code injection (it can be done but it's very messy)
TheDarkWraith is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.