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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
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#557 |
Black Magic
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#558 | |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 366
Uploads: 0
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#559 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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#560 |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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TDW,
Every time I try to use the new Generic File Patcher, v1.0.390, I get an error message which says; EXE version error File is different version than expected I'm sure that I've made some new and exciting blunder but I'm not sure what it might be as I've been using the patcher for quite awhile now through several different versions with no problem. This occured while changing from the prior version. Your help would be most appreciated......Thanks
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#561 | |
Black Magic
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#562 |
Ace of the deep .
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The CO2 stays at zero % while submerged . I can stay under indefinately . Using the latest patch . I am not sure what patch this changed as i havnt checked it for a while .
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#563 | |
Black Magic
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![]() Are you sure you have all the patches enabled for the CO2 bug? There are patches for it in SH5 and SHSim. |
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#564 | |
Ace of the deep .
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#565 |
Black Magic
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#566 |
Ace of the deep .
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I dont know what happend , when i went to open the patches it came up with an error . I reverted to the backups and patched again . I will try the CO2 again ingame . CO2 still doesnt increase , all are True in the patches . I have never had the CO2 bug . I disabled the CO2 patch and will try again . I disabled the CO2 fix and the CO2 works . I have had the game for over 2 years and the CO2 has never kept rising when surfacing , but i bought the game so i dont expect it to .
Last edited by THE_MASK; 06-06-12 at 08:22 PM. |
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#567 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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My two cents opinion, indeed ![]() |
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#568 |
Black Magic
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#569 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#570 | |
Black Magic
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With the way I have my new code setup I have commonly used functions placed in the first 0x2000 bytes of the new code sections. All the other functions fall after this 0x2000 bytes. I know the exact address of every support function (and every other function) - this means I can call a support function in SH5 from SHSim or vice versa if need be ![]() |
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