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Old 06-03-12, 08:01 AM   #541
TheDarkWraith
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Originally Posted by mouseno4 View Post
I see. I did not know what it was built on. I shall now re-enable .Net framework again.
I code using Visual Studio 2008 and in mainly C# so everything is a managed app (thus has CLR and needs .NET framework). I usually compile against .NET version 3.5 as it has everything that I need. I've been looking into .NET 4.0 as it has support for 'variants' - basically it allows for dynamics vice strongly-typed types
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Old 06-04-12, 12:43 PM   #542
Bono1239
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I would like to ask you about this patch. Can I use this patch, when i have patch 1.2 on my game ?
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Old 06-04-12, 01:23 PM   #543
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Originally Posted by Bono1239 View Post
I would like to ask you about this patch. Can I use this patch, when i have patch 1.2 on my game ?
You can use this patch only if you have patch 1.2 of Ubi..
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Old 06-04-12, 03:16 PM   #544
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Originally Posted by TheDarkWraith View Post
v1.0.37.0 released. See post #1

This version adds support for the sub on the bottom problem in stock SH5. Now you will be able to place the sub on the bottom

Now this is what I call a breakthrough!!!

CONGRATS, TDW
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Old 06-04-12, 03:54 PM   #545
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Originally Posted by dcb View Post
Now this is what I call a breakthrough!!!

CONGRATS, TDW
Wait till you see what I have coming in the future
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Old 06-04-12, 05:16 PM   #546
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Originally Posted by TheDarkWraith View Post
Wait till you see what I have coming in the future

Well, why do not you work in ubisoft, when they did SH5!
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Old 06-04-12, 06:44 PM   #547
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Originally Posted by TheDarkWraith View Post
Wait till you see what I have coming in the future
Wait... SH6?
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Old 06-05-12, 02:12 AM   #548
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v1.0.39.0 released. See post #1

adds support for automatic closing/opening of sub's internal compartment doors when battlestations ability (key F7) is enabled/disabled - Note: There are 2 doors I haven't got working correctly yet but all the others work excellent.

This version will also increase the file size of sh5.exe in order to accomodate needed code and future code

Still working on getting the 2 doors that don't want to play to behave

This was exceedingly difficult to make happen but man was it fun figuring it out!

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Old 06-05-12, 02:34 AM   #549
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Great job TDW
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Old 06-05-12, 03:33 AM   #550
THE_MASK
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I noticed that the symbol for battlestations using the F7 key is diffrent than if i go to the Officers and Orders Bar and click on battlestations . The Officers and Orders Bar battle stations command doesnt close the hatches though , only the F7 key .
Also what does this do
Silent Hunter 5\data\Cfg\Basic
[DAMAGE]
OpenComp=1
PartiallyOpenComp=0.5
EnclosedComp=0.1
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Old 06-05-12, 03:39 AM   #551
BIGREG
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Hum ?

When i see that :

OpenComp=1 -> all doors open
PartiallyOpenComp=0.5 -> is that not the 2 doors you search TDW (There would be parts of doors with another address ?)
EnclosedComp=0.1 -> all doors close
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Last edited by BIGREG; 06-05-12 at 11:24 AM.
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Old 06-05-12, 11:20 AM   #552
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Originally Posted by TheDarkWraith View Post

This version will also increase the file size of sh5.exe in order to accomodate needed code and future code
needed for Real Uboat or am I mistaken, once the closing / opening of sub's internal compartment doors already.?
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Old 06-05-12, 11:37 AM   #553
TheDarkWraith
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Originally Posted by NONONO View Post
needed for Real Uboat or am I mistaken, once the closing / opening of sub's internal compartment doors already.?
Don't understand what you're asking

If the patcher has to increase the file's size it's because it has to add new code to a section (or add an entirely new section) and that section doesn't have enough space in it for the new code
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Old 06-05-12, 11:44 AM   #554
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Originally Posted by TheDarkWraith View Post
Don't understand what you're asking

If the patcher has to increase the file's size it's because it has to add new code to a section (or add an entirely new section) and that section doesn't have enough space in it for the new code
Understand.I am asking you working for mod Real Uboat Crew?
And Waiting new version patcher.
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Old 06-05-12, 12:08 PM   #555
TheDarkWraith
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Quote:
Originally Posted by NONONO View Post
Understand.I am asking you working for mod Real Uboat Crew?
And Waiting new version patcher.
You are inquiring about my Real UBoat crew mod? It's being worked on slowly as I develop the GR2 Editor/Viewer

New version of the patcher is available at bottom of post #1 of this thread
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