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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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With use particles system...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi Anvart,
Affirmative and i was wondering if it was possible to use an object(3d model) as a source emission like a deflector so far it doesn't seem to have any function for that. Best regards Hans |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Maybe to try second muzzle_flash (or smoke) with 3D colisionable (or no) object???
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-30-12 at 09:12 AM. |
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#4 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Ah , these are great news gentlemen.
I am looking forward to enjoying HAHD. Thank you. |
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