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Old 05-16-12, 05:34 PM   #1
GT182
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Thanks Steve. That's what I'm trying to do right now. Is there anything else that has to be saved and moved besides the info in the My Documents/sh3 folder? Mods will be transfered too.

I renamed the one for GWX to SH3 Commander GWX. I saved the career in the sh3 folder and pasted it into the new sh3 folder in My Documents for the new install of SilentHunterIII. The original is tucked away in the UBI folder for my SH3 GWX install.
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Old 05-16-12, 07:22 PM   #2
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Is there anything else that has to be saved and moved besides the info in the My Documents/sh3 folder? Mods will be transfered too.
I don't think so, but it's been awhile. As I recall I made the transferred one into the new career. MultiSH3 takes care of the rest. You have to start with a clean unmodded stock game for it to all work, I think.
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Old 05-18-12, 02:15 PM   #3
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Yep, this is a clean stock and unmodded SH3. Going to do an expansion mod soon in the 2nd copy of of SH3 I made.

I'm doing all this because I couldn't get any deckgun ammo. Tried and tried while in base to fix it but nothing worked. Not even what
Raptor posted on changing the 2 values in /SilentHunterIII/data/Cfg/Basic.cfg/.
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Old 05-22-12, 10:53 AM   #4
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I tried every way I could think of to put my old GWX campaign back in SH3/GWX but it didn't work. With that I've restarted all over again. It's a pain going thru all the Naval Academy again but that's the way it goes I guess.
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Old 05-22-12, 12:01 PM   #5
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I'm doing all this because I couldn't get any deckgun ammo. Tried and tried while in base to fix it but nothing worked.
Did you click on the shell icon while at the gun ?
Always starts at 0 until you click the shell
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Old 05-22-12, 03:04 PM   #6
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bigboywooly is correct. You must order the deck gun crew to load the first shell. I usually do this and few other housekeeping tasks like instructions to both deck and flak gunners while in port before leaving.

Issue the "man the deck gun" command
Go to the deck gun (F10)
Click on the shell to load it
When the bar is full, the gun is loaded
Dismiss the gun crew ("Watch crew on deck")

Now the gun will fire whenever you want it to.


Flak guns do not have this problem. They load themselves automatically. However, if you wish to change to armor piercing rounds, you'll need to go through the same procedure with the manned flak guns (F11) to do so.
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Old 05-22-12, 03:53 PM   #7
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It was showing no shells to load. If it happens again i'll do as you guys said. Thanks.

Raptor, tell me how to increace the ammo count. Or is it 140 all the time with GWX 3.0 for HE rounds? I tried in the other thread in the SHIII Desaigners Forum. Here.... http://www.subsim.com/radioroom/showthread.php?t=193321 I'm missing something the way you said. Is there an extra something else that Fubar did. Thanks again.
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Old 05-22-12, 04:10 PM   #8
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Hmmmm odd as should have just one shell icon with 0 beneath it

Jimbuna has an extra ammo mod for GWX in one of his mod stores - mediafire or gamefront
Link in his sig

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