![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
Yep, this is a clean stock and unmodded SH3. Going to do an expansion mod soon in the 2nd copy of of SH3 I made.
I'm doing all this because I couldn't get any deckgun ammo. Tried and tried while in base to fix it but nothing worked. Not even what Raptor posted on changing the 2 values in /SilentHunterIII/data/Cfg/Basic.cfg/.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
I tried every way I could think of to put my old GWX campaign back in SH3/GWX but it didn't work. With that I've restarted all over again. It's a pain going thru all the Naval Academy again but that's the way it goes I guess.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Always starts at 0 until you click the shell |
|
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
|
![]()
bigboywooly is correct. You must order the deck gun crew to load the first shell. I usually do this and few other housekeeping tasks like instructions to both deck and flak gunners while in port before leaving.
Issue the "man the deck gun" command Go to the deck gun (F10) Click on the shell to load it When the bar is full, the gun is loaded Dismiss the gun crew ("Watch crew on deck") Now the gun will fire whenever you want it to. Flak guns do not have this problem. They load themselves automatically. However, if you wish to change to armor piercing rounds, you'll need to go through the same procedure with the manned flak guns (F11) to do so.
__________________
Raptor |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
![]()
It was showing no shells to load. If it happens again i'll do as you guys said. Thanks.
Raptor, tell me how to increace the ammo count. Or is it 140 all the time with GWX 3.0 for HE rounds? I tried in the other thread in the SHIII Desaigners Forum. Here.... http://www.subsim.com/radioroom/showthread.php?t=193321 I'm missing something the way you said. Is there an extra something else that Fubar did. Thanks again.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Hmmmm odd as should have just one shell icon with 0 beneath it
Jimbuna has an extra ammo mod for GWX in one of his mod stores - mediafire or gamefront ![]() Link in his sig ![]() |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
|
![]()
When you order the deck gun manned and go to the station (F10), this is what you see; the HE shell above the loading bar appears greyed out and the bar shows a zero at each end.
![]() After you click on the HE shell, it will change to full color, the left-most zero turns to a white "1", the total number of shells available appears in grey (250 in GWX) at the right end of the loading bar, and the bar will quickly fill with white as the first shell is loaded (remember, the deck gun must be manned for this to work). Once the gun is fully loaded and ready for action, the numbers at each end of the bar will be white. You can then safely return the watch crew to their stations. ![]()
__________________
Raptor Last edited by Raptor; 05-23-12 at 04:14 AM. |
![]() |
![]() |
![]() |
#8 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
|
![]()
To change your ammo loadout......
Using the Additional Ammo Mod for GWX as an example (250 deck gun rounds 10.5 and/or 8.8cm...and bear in mind only HE rounds are included with GWX, but you can add them back in whatever amounts you want): http://www.gamefront.com/files/12858...tional_Ammo_7z OR change it yourself. There are TWO sets of values you must change in /SilentHunterIII/data/Cfg/Basic.cfg/ make these values anything you want; 250 and 3000 are the GWX defaults Located after [Torpedo_Type10] and before [Color_0] [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=250 [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=3000 [SUBMARINE_AMMOLIMITS4] ;20mm ;MaxAmmoPerSlot=3000 MaxAmmoPerSlot=3000 Located further down, after [Conning_Type12] almost at the end of the file [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 <= these are the stock SH3 default values ;HE=160 ;SS=20 AP=0 <= these are the default values in GWX HE=250 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 <= these are the stock SH3 default values ;HE=160 ;SS=40 AP=0 <= these are the default values in GWX HE=250 SS=0 Renown=0 [AMMO_TYPE2] thru [AMMO_TYPE10] are for the AA guns. Change values if you wish. GWX default is 3000.
__________________
Raptor Last edited by Raptor; 05-22-12 at 06:17 PM. |
![]() |
![]() |
![]() |
|
|