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Old 05-13-12, 09:35 AM   #11
makman94
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Quote:
Originally Posted by P_Funk View Post
Well the thing is the widescreen resolution that was selected for this is a 16:9 aspect ratio, while my monitor is a 16:10. When I launched the game the image was definitely stretched and when I looked at screen shots I'd taken through the game's screenshot button they however were definitely not stretched. This leads me to believe that my aspect ratio, which is actually less and less available these days, actually stretches the image even if its a widescreen aspect ratio since its a different widescreen resolution, and therefore its still stretching the image.

My monitor is 1680x1050, which is 16:10, while 1360x768 is 16:9 as it stretches to fill monitors that are 1920x1080 which are also 16:9 aspect ratio. My gut tells me that this is true, but I'll never be able to test this until I get a monitor thats 16:9. In either case its not a big deal for me, its just something I noticed and was kind of surprised when I saw my screenshots were widescreen but not stretched even though they appeared so on my widescreen monitor.
hi P_Funk,
as i told you ....i can't tell about all the above.maybe it will be better to ask it seperately on a new thread , i think that you will be more lucky on getting an answer to your question


Quote:
Originally Posted by P_Funk View Post
As for the spread angle problem, I never expected my 'method' to be perfectly accurate. It strikes me that if the spread angle is in degrees and its spreading from the centre of the reticle that as long as you're not spreading it generally more than the width of the target in the scope it will still hit the target. I don't really think salvo shots are meant to be pin point and are more about firing a shotgun blast in case your solution isn't perfect or if you just want to put put as many holes in a ship rather than trying to hit an engine room or ammo stash.

Now you say that there are formulas you can use, but obviously I doubt u-boat commanders used these. Also if and when a commander, or 1WO with the UZO, fired a salvo shot how DID they judge spread angle? I'm fairly certain that sumariners trained in torpedo attacks wouldn't just wing it. Using single shots to aim at different parts of the target is obviously a way to create a salvo shot, but the salvo function still exists and as such there much have been a quick and dirty way to pick the spread angle and there must have been an 'official' way as well (unless the official way is the quick and dirty way). My question is, while the method I mentioned is not strictly accurate becuase the AOB changes during the torpedo run, wouldn't it still be a roughly accurate way to estimate spread angle? I don't suppose there is there a more accurate way that doesn't involve breaking out a calculator.

i didn't tell you that there are the formulas for using them in game. i told you this just for replying to this part of your posts:

Quote:
Originally Posted by P_Funk View Post
... Nobody ever really addresses salvo shots as far as I can tell. I'm gonna guess its cause everyone wants to be a hotshot like Kretschmer - "One ship, one torpedo".
....
i told you that the problem ,as geometrical problem, is not hard at all to be solved but you don't see anything adressed in game becuase these calculations takes a lot of time and, mainly,you don't really need to do them as you allready have more comfort ways like the one i described or the other -hard estimation-that you are saying (which is not new...it is long time posted around here) for in game use.

my opinion for all these about 'salvo' shots is that this fuction was not in reality for use as the sh3's players are trying to use it .
Salvo shots were not meant to hit specific parts of target BUT there were for eliminating ,as possible, the possibility of target to 'get away' becuase of faulty calculations on firing solution . i mean that they shot,for example, three torps in order to be 'more' sure that the one of them will hit .
or ,i guess, that one more use of salvo shots were for sending the pack is the middle of a convoy just wishing to hit as many or all of them .

but all the above are also what i guess and for sure i can't tell if they had or not a calculator (sliderule) for spread angle . i believe that they carry with them whatever sliderule we might imagine (so why not this one too) .maybe with a very good dig on internet find something


Quote:
Originally Posted by Kpt. Weyprecht View Post
Sorry for asking something that was already said many times, but could anyone repost the current formulas for calculating distance just with the reticles (i. e. without the rings, I feel my scope observations get long when I start turning them back and forth and it feels more realistic that way). I remember the Mast/numer of marks x 1000 which worked at 1.5x magnification with the milliradian vertical scale but I'm not sure it stille works. Likewise, I found the formula for the old scale of the UZO (in ManosOprics thread) but the scale is no longer the same.

Thanks for advice.
Hi Kpt. Weyprecht,

i never gave formulas for getting the range directly from MaGui F scopes's reticles

but if you want to use the reticles of MaGui F that way ,here are the formulas to use :
at x1,5 : range = 57,1*mast/mark
at x6 : range = 228,4*mast/mark

for the uzo in MaGui F , i have written the formula to use in 'Manos Optics' text inside the documents of MaGui F :
range = 405,4*mast/mark

bye
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