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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
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Sorry for asking something that was already said many times, but could anyone repost the current formulas for calculating distance just with the reticles (i. e. without the rings, I feel my scope observations get long when I start turning them back and forth and it feels more realistic that way). I remember the Mast/numer of marks x 1000 which worked at 1.5x magnification with the milliradian vertical scale but I'm not sure it stille works. Likewise, I found the formula for the old scale of the UZO (in ManosOprics thread) but the scale is no longer the same.
Thanks for advice. |
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#2 | ||||
Hellas
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as i told you ....i can't tell about all the above.maybe it will be better to ask it seperately on a new thread , i think that you will be more lucky on getting an answer to your question Quote:
i didn't tell you that there are the formulas for using them in game. i told you this just for replying to this part of your posts: Quote:
my opinion for all these about 'salvo' shots is that this fuction was not in reality for use as the sh3's players are trying to use it . Salvo shots were not meant to hit specific parts of target BUT there were for eliminating ,as possible, the possibility of target to 'get away' becuase of faulty calculations on firing solution . i mean that they shot,for example, three torps in order to be 'more' sure that the one of them will hit . or ,i guess, that one more use of salvo shots were for sending the pack is the middle of a convoy just wishing to hit as many or all of them . but all the above are also what i guess and for sure i can't tell if they had or not a calculator (sliderule) for spread angle . i believe that they carry with them whatever sliderule we might imagine (so why not this one too) .maybe with a very good dig on internet find something Quote:
i never gave formulas for getting the range directly from MaGui F scopes's reticles but if you want to use the reticles of MaGui F that way ,here are the formulas to use : at x1,5 : range = 57,1*mast/mark at x6 : range = 228,4*mast/mark for the uzo in MaGui F , i have written the formula to use in 'Manos Optics' text inside the documents of MaGui F : range = 405,4*mast/mark bye
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Aside from the changes made to the open/closing of torpedo doors, are there any other changes made to the Commands_en file? I want to know for the purposes of making my own tweaked commands file.
I appreciate any information you can give me. |
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#4 | |
Hellas
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exept the changes at commands that are responsible for the tube's behaviour , all other changes in commands_en files are for altering some 'go back' cameras (non important at all) or for activating some specific buttons in the MaGui (so,these changes has,also, no meaning for other guis at all as they exist only for the fuctionality of some of MaGui's buttons)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
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Anyways I've got a question aswell. Can I use the MaGui 3.4 widescreen add on together with MaGui final? |
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