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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 | |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
Uploads: 0
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-Fun is subject to perception. One finds grinding for the paycontent fun, others dont. -F2P states that you can play the free content. It does not state that you can play the pay content. -Not spending money on a F2P game means no commitment and no involvement (except your time) thus there is no justification for demands. Its an offer you simply can reject. As soon as you spend money, you also value the work of the creators. -F2P was generally accepted by gamers before it was called F2P, it was called "demo". The purpose of a demo was to get an impression and to decide if you want to buy the game. Of course Demos featured the more attractive stuff, and were visually appealing to lure you to buy the main game. F2P does the same. As long as the required total investment into the game (excluding bonus stuff that is not mandatory, which equals classic DLC or addons) does not exceed the amount of money a comparable game bought in retail store costs, there is no difference except in the way the content is brougth to you / unlocked. -A true F2P without payment is only possible, if someone donates the required funds for development. Example: "Crowd Funding" |
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#242 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#243 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Its not that rosey. Long term if you find yourself actually grinding for these weapons you might as well buy the freaking thing, but you can't buy the game, you can only pay to unlock stuff and as they add more stuff.... well. Overtime you may end up spending more than on a standard FPS. Fact is that they turn the grind into such a hopeless endeavor that its designed to make you pay once you start to care. You try to get it, you can't get it without burning another 30 hours or something of play at least and if you make 8 bucks an hour at least well... not a very good waste of your time is it? The grind in F2P is not about fun. Grinds are only subjectively fun in set subscription MMOs since they are the bulk of content. F2P turns the grind into the incentive to buy since the grind is basically hopeless, but serves only to create an attachment to the objective. |
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#244 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
Uploads: 0
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Thats the challenge of adressing the target audience in the right manner.
Just compare asian games with western games. Thats why this does not make F2P a bad concept by itself just for being F2P. Something that comes to my mind: When I played Dungeons & Dragons Online, it had a fine approach that seemed fair and worked well. -Some of the dungeons you could enter with your group were free. Alot others were paycontent. Once payed, you could play them as much as you wanted. -The difficulty of the dungeons was perfectly fine for a standard party. It was a bit of a challenge, yet very do-able. -If you screwed up, you could instantly buy health potions of mana potions in the shop, to get you out of hopeless situations. -> Some content is buyable that is unlocked permanently and can be enjoyed just like a standard game. Some content is convinience only, that I only needed if I was actually failing the game. Without those added "pay consumables" I would have had to restart the dungeon. For me, it was a fair and well thought out approach of making money, instead of charging subscription fees (online server based games always have running costs). I actually stopped my subscription, switched the game to the F2P mode, payed like 50 bucks for all the dungeons and basically owned the content for the lifetime of the game. If I had kept the subscription based access, my costs for playing the game would have exceeded that sum by far until now. If there is no incentive to spend money, the game would not be available to you at all, since there would be no return of investment or money to cover the costs for server, traffic, live/support teams etc. Its a thin line where one thinks it starts being a "rip off" or a "fair approach". Though its not F2P by itself that is the problem. |
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#245 |
Sailor man
![]() Join Date: May 2006
Posts: 46
Downloads: 32
Uploads: 0
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Maybe something for the office, when im bored like today
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#246 | |
Eternal Patrol
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Sounds like a scam to me. No, more like a drug dealer. A long time ago there was a cartoon strip called The Wizard Of Id. One of the characters once paraphrased Abraham Lincoln, saying "You can fool some of the people all of the time, and that's enough for a good lawyer to make a living."
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“Never do anything you can't take back.” —Rocky Russo |
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#247 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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F2P is actually a less dubious business model since at least you don't have to pay just to find out the product is broken. And even if you don't pay, enough people will to give the publisher an incentive to fix the product. And if you don't like it, you won't have lost anything other than time. As for complaining about grinding: Subscription-based games do the exact same thing, unsurprisingly, since they rely on keeping players occupied for substantial periods to generate income. The only real difference is that F2P in its proper form has microtransactions instead of subscription. Sure, they are set up so as to get users to either pay a subscription or purchase items, but comparing this to dealing drugs is ridiculous: Of course the games will be set up to turn a profit - why else would they be made in the first place? Now, if we're talking pay to win, that's a different kettle of fish, but free to play doesn't necessarily have to be pay to win. |
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#248 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Chicken and egg argument. Arguably, if Ubi had put out a more polished product, it would have been more successful. Instead, we're left with both sides pointing the finger at each other.
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#249 |
Chief of the Boat
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At best.....I suspect
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#250 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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Sure, but they own the franchise so that makes them the chicken. The most important thing is getting the game out on a deadline that has been decided 2 years in advance. Delaying the game to polish it only works if you are Valve.
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#251 | ||
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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To also counter your argument that negative criticism does not invoke change, look at the incident regarding Mass Effect 3's ending. The consumers reacted very negatively, the producers relented. Quote:
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#252 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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have beta keys been sent out yet?
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#253 | |||
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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Quote:
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Classy. |
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#254 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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If you are then up to three weeks ago sales sat like: Xbox 950,000 PS3 250,000 PC 100,000 I've rounded up/down a bit, but the total still the industry reported 1.3m copies. I sincerely doubt that over ten times that has been sold since. ![]()
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#255 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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![]() If you think that means I "can't" beat your argument, so be it. You are locked in your own views and no one can convince you otherwise. |
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