SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-06, 09:49 PM   #1
Kirk
Helmsman
 
Join Date: Jan 2005
Location: Pennsylvania
Posts: 102
Downloads: 2
Uploads: 0
Default Diving

Did anyone noticed that in DW when you dive it takes a long time to get to your depth. Example when you are on the surface and dive the boat to 100 feet it takes forever, is this normal in a real sub? But when you want to surface it takes no time at all. Oh! Is it me or does the sub do a lot of drifting while on the surface, even in the middle of a ice float? While in SC when you surfaced in the middle of an ice float you stayed put.
__________________
-Kirk
Kirk is offline   Reply With Quote
Old 01-08-06, 10:00 PM   #2
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Known bugs...
__________________


TLAM Strike is offline   Reply With Quote
Old 01-09-06, 09:39 PM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

These sorts of things are going to be a top priority of the upcoming patch.
__________________
LW
LuftWolf is offline   Reply With Quote
Old 01-09-06, 11:14 PM   #4
Angle
Seaman
 
Join Date: Nov 2003
Posts: 32
Downloads: 20
Uploads: 0
Default

Yep. Hope they add in a crew compensation for the loss of depth when turning the sub also. In some of the missions I've created. The AI subs keep running aground during high speed evasions. well. Atleast they don't seem to take damage that way.
Angle is offline   Reply With Quote
Old 01-10-06, 03:23 AM   #5
OKO
Commander
 
Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
These sorts of things are going to be a top priority of the upcoming patch.
you can say, without killing any secret, it's already solved on test with "new" 1.03, LuftWolf
Diving times are back to normal values.
OKO is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.