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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I'll have to take a look at it. Just playing a quick game with what I've got installed has me confused.
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#2 |
Black Magic
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I had to update your automation scripts to make them compatible with new version of my UIs mod some versions ago. Here are your updated files: http://www.filefront.com/17510032/Kr...ted-by-TDW.7z/
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#3 | ||
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#4 |
Black Magic
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#5 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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I have my Main Mods in this order:
Radio Mods MightyFine Crew Mod Environment FX Update by TDW Multiple UIs (latest version is 6.9.0) IRAI (latest version is 0.0.37) Sub Skins Open Horizons II (latest version is 1.8) Sound Mods Others Your main layout then would look similar to this: (I've also suggested some mods which might suit your taste) Radio Mod of your choice RemoveLogoIntroTheDarkWraith Wordeees Actual Footage Menu Loading Screens Mod SteelViking's Bunker Fixes V1.0 --- i recommend this one Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) NDB,NDH OM#1 - No Dialog Indicator -- i recommend this one MightyFine Crew Mod 1.2.1 MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD -- alternativly Dynamic Environment Mod FX Update Cerberus62 Corrected Depth Charge Projector 1.0 -- have a look at this BRF --- i believe this is not compatible with FX, but maybe your fixes make it compatible there is also a mod called "alternate sinking mechanism" (i don't use these 2 as I have never experienced ships not sinking or still steaming at full speed after being hit) NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation Scope Mod acc. to your preference (Manos Scopes is standard in UI) IRAI_0_0_29_ByTheDarkWraith NOZAURIO'S SKIN --- i recommed this one Pascal-sh5-Crew-Uniforms. 12.2011 --- i recommend this one Open Horizons 1.8 M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod ---- (or Stormys DBSM) Touch up for Capthelm's Audio SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Enhanced FunelSmoke_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 --- i recommend this one Church's SHV 1.01 Keyboard Commands v1.1 The following are not needed (my opinion): U-boat Historical Specifications 1.4 -- not needed, most of it is covered by FX Update MightyFine Less Annoying Footsteps 1.0 -- not needed, included in SteelVikings Interior Mod Cerberus62 Additional Merchant Ships 1.1 (Part 1) -- not needed, included in OHII Cerberus62 Additional Merchant Ships 1.1 (Part 2) -- not needed, included in OHII (Cerberus62 Historical Ship Equipment 1.3 -- could be included instead) These might also be of interest: Torpedo Splash Sub_Exhaust_1_0_5_byTheDarkWraith Harbour_Addition_Environment_Enhancement MOD v0.5 mtmns -- more traffic more nations, but quite heavy on cpu and graphics usage Old Style Explosions V1.1 SubFlags_0_0_8_byTheDarkWraith Dark_Interior_V1 -- i saw that you were using dark floors... just some ideas......enjoy.... (Sobers Mega Mod List might also give you some idea's, as well as the MMM by pedrobas mentioned earlier by one of the posters....)
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#6 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thanks, I was just trying to modernize my mod list, and was thinking. Does Churches command Keys go before or after TDWs UIs? Wouldn't it mess with his commands?
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#7 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Just finished, how does this look?
Radio Mod RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Loading Screens Mod SteelVikings Bunker Fixes V1.0 Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD AilClouds 3.0 AilSmoke 1.7 FX_Update_0_0_19_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 NewUIs_TDC_6_3_7_ByTheDarkWraith NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_3_7_jimimadrids_map_tools NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_dashe d_contact_line NewUIs_TDC_6_3_7_No_Contact_Tails NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_3_7_U-Jagd_Chrono NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape_No_C olor NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails MRP 1.3 light MRP 8x5 patch IRAI_0_0_37_ByTheDarkWraith SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Pascal-sh5-Crew-Uniforms. 12.2011 OPEN HORIZONS II_full v1.8 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod Touch up for Capthelm's Audio sobers talking conning crew mod SD_MapCourseLine_no_arrows SD_NewMapColors Venatores Interior Sounds SteelVikings Interior Mod V1.2 SteelVikings Interior Mod V1.2.2 Patch Floor Black McHub532s Pictures for Krauters Submarine SH5 Fix Enhanced FunelSmoke_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Dark_Interior_V1
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#8 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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...I don't think that it will work...
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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