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Been out of it for a while, what do I need
Hi all,
I've been out of playing Silent Hunter 5 for.. almost a year and a half, coming up on 2 years now. The last mods that I had used were all made by TDW, however I was still waiting on the super mod status. I realize that a lot of progress has been made by a lot of people in this game. What mods are really encouraged to use? If I can dig up a list I'll show what I had running before I stopped playing. Thanks, Krauter Edit: Here you go. I realize it could take some time, but could anyone help me eliminate/find replacer mods or just tell me that I'm good with what I have? A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke_by HanSolo78 Elite German Black & Copper Torpedo Icebergs v1.3 - Vikingers Lite Campaign Compatible Loading Screens Mod M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod Touch up for Capthelm's Audio MightyFine Less Annoying Footsteps 1.0 RemoveLogoIntroTheDarkWraith SeaWolf torpedo tweak Wordeees' Actual Footage Menu New_ Start_VIIB SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Radio Mod Environment 4.9 MOD AilClouds 3.0 AilSmoke 1.7 SV&Com Underwater Mod The Elite Campaign 1.1 U-boat Historical Specifications 1.4 SteelViking's Interior Mod V1.1 sobers base wave mechanics for SH5 v3 SteelViking's Interior Mod V1.1 patch V1.1.1 sobers talking conning crew mod Shadow Improvement Mod BRF 1.3 full Floor Black FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix FX_Update_0_0_9_UHS_Fix McHub532s Pictures for Krauters Submarine SH5 Fix MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_5_8_0_ByTheDarkWraith MRP 1.3 light MRP 8x5 patch SD_NewMapColors SD_MapCourseLine_no_arrows IRAI_0_0_29_ByTheDarkWraith Free Cam Tweak 1.1 - Narrow Open_Horizons Venatores Interior Sounds Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) NewUIs_TDC_5_8_0_U-Jagd_Chrono NewUIs_TDC_5_8_0_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_5_8_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_5_8_0_jimimadrids_map_tools NewUIs_TDC_5_8_0_alt_officer_wounded_by_naights NewUIs_TDC_5_8_0_ERM_Reaper7_NightVision_Black_Ski n sobers realistic hydrophone operator SH5 NewUIs_TDC_5_8_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_5_8_0_Waypoint_Contacts_Same_Shape_No_C olor NewUIs_TDC_5_8_0_Waypoint_Contacts_No_Tails NewUIs_TDC_5_8_0_No_Color_Dashed_Contact_Line NewUIs_TDC_5_8_0_No_Contact_Tails |
You could try pedrobas' MMM 0.5 Megamod: http://www.subsim.com/radioroom/showthread.php?t=192236
I use it myself as a base mod, then just apply new versions/patches of IRAI and OH II. You can choose the big package containing all the stuff, or then select the parts you like. Good luck updating SH 5, it might take a while, be patient, it's worth it! :D |
I'll have to take a look at it. Just playing a quick game with what I've got installed has me confused.
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I had to update your automation scripts to make them compatible with new version of my UIs mod some versions ago. Here are your updated files: http://www.filefront.com/17510032/Kr...ted-by-TDW.7z/
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I'm very biased in what I would recommend. Others will chime in here soon with their recommendations :yep: |
I have my Main Mods in this order:
Radio Mods MightyFine Crew Mod Environment FX Update by TDW Multiple UIs (latest version is 6.9.0) IRAI (latest version is 0.0.37) Sub Skins Open Horizons II (latest version is 1.8) Sound Mods Others Your main layout then would look similar to this: (I've also suggested some mods which might suit your taste) Radio Mod of your choice RemoveLogoIntroTheDarkWraith Wordeees Actual Footage Menu Loading Screens Mod SteelViking's Bunker Fixes V1.0 --- i recommend this one Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) NDB,NDH OM#1 - No Dialog Indicator -- i recommend this one MightyFine Crew Mod 1.2.1 MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD -- alternativly Dynamic Environment Mod FX Update Cerberus62 Corrected Depth Charge Projector 1.0 -- have a look at this BRF --- i believe this is not compatible with FX, but maybe your fixes make it compatible there is also a mod called "alternate sinking mechanism" (i don't use these 2 as I have never experienced ships not sinking or still steaming at full speed after being hit) NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation Scope Mod acc. to your preference (Manos Scopes is standard in UI) IRAI_0_0_29_ByTheDarkWraith NOZAURIO'S SKIN --- i recommed this one Pascal-sh5-Crew-Uniforms. 12.2011 --- i recommend this one Open Horizons 1.8 M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod ---- (or Stormys DBSM) Touch up for Capthelm's Audio SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Enhanced FunelSmoke_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 --- i recommend this one Church's SHV 1.01 Keyboard Commands v1.1 The following are not needed (my opinion): U-boat Historical Specifications 1.4 -- not needed, most of it is covered by FX Update MightyFine Less Annoying Footsteps 1.0 -- not needed, included in SteelVikings Interior Mod Cerberus62 Additional Merchant Ships 1.1 (Part 1) -- not needed, included in OHII Cerberus62 Additional Merchant Ships 1.1 (Part 2) -- not needed, included in OHII (Cerberus62 Historical Ship Equipment 1.3 -- could be included instead) These might also be of interest: Torpedo Splash Sub_Exhaust_1_0_5_byTheDarkWraith Harbour_Addition_Environment_Enhancement MOD v0.5 mtmns -- more traffic more nations, but quite heavy on cpu and graphics usage Old Style Explosions V1.1 SubFlags_0_0_8_byTheDarkWraith Dark_Interior_V1 -- i saw that you were using dark floors... just some ideas......enjoy.... (Sobers Mega Mod List might also give you some idea's, as well as the MMM by pedrobas mentioned earlier by one of the posters....) |
Thanks, I was just trying to modernize my mod list, and was thinking. Does Churches command Keys go before or after TDWs UIs? Wouldn't it mess with his commands?
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Just finished, how does this look?
Radio Mod RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Loading Screens Mod SteelVikings Bunker Fixes V1.0 Shadow Improvement Mod Accurate German Flags A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Environment 4.9 MOD AilClouds 3.0 AilSmoke 1.7 FX_Update_0_0_19_TheDarkWraith Cerberus62 Corrected Depth Charge Projector 1.0 NewUIs_TDC_6_3_7_ByTheDarkWraith NewUIs_TDC_6_3_7_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_3_7_jimimadrids_map_tools NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth NewUIs_TDC_6_3_7_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_dashe d_contact_line NewUIs_TDC_6_3_7_No_Contact_Tails NewUIs_TDC_6_3_7_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_3_7_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_3_7_U-Jagd_Chrono NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape_No_C olor NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails MRP 1.3 light MRP 8x5 patch IRAI_0_0_37_ByTheDarkWraith SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Pascal-sh5-Crew-Uniforms. 12.2011 OPEN HORIZONS II_full v1.8 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8) M1 Thompson's Realism sound mod v.1.0 Capthelms SH5 Audio Mod Touch up for Capthelm's Audio sobers talking conning crew mod SD_MapCourseLine_no_arrows SD_NewMapColors Venatores Interior Sounds SteelVikings Interior Mod V1.2 SteelVikings Interior Mod V1.2.2 Patch Floor Black McHub532s Pictures for Krauters Submarine SH5 Fix Enhanced FunelSmoke_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Dark_Interior_V1 |
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...I don't think that it will work... |
OK, I will just have to remap my keys agian then.
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