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Old 05-03-12, 06:42 PM   #1
Ducimus
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Just want to say, for a future SH title, i really wanted , except for submarines instead of planes.

This "SH online" is way off the mark. In fact, its a circle runner.
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Old 05-03-12, 07:01 PM   #2
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Quote:
Originally Posted by Ducimus View Post
Just want to say, for a future SH title, i really wanted , except for submarines instead of planes.

This "SH online" is way off the mark. In fact, its a circle runner.
Exactly! Agree 100%. They got the dang thing in reverse.
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Old 05-08-12, 08:32 AM   #3
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Quote:
Just want to say, for a future SH title, i really wanted , except for submarines instead of planes.
Oh no Ducimus, on the contrary: That one despite being about airplanes is still probably more accurate as a subsim than SHO
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Old 05-08-12, 10:34 AM   #4
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Oh no Ducimus, on the contrary: That one despite being about airplanes is still probably more accurate as a subsim than SHO

Indeed
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Old 06-29-12, 11:38 PM   #5
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Default Silent hunter online

not sure if this would be a good thing or not. but it looks to be killing the SH franchise
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Old 06-30-12, 12:21 AM   #6
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I thought the franchise was dead when SH5 flopped?
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Old 06-30-12, 07:18 AM   #7
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I thought the franchise was dead when SH5 flopped?
If i was to pull numbers out of a hat, i'd say that the majority (50 percent?) of the sub sim community never left Sh3. As activity goes, From Sh4, onward, there has been a downward spiral for many reasons.
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Old 07-01-12, 06:22 PM   #8
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Wondering how this game will end
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Old 07-02-12, 05:40 AM   #9
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This game will be nothing but a money-time sink, which is what all the new "F2P" games are. I played World of Tanks for a while, quit a couple months ago, when I realised I had spent more money on that game than I had ever spent on any other game. The objective is pushing you to spend countless hours grinding new equipment or spending $$$ so you unlock it. In Ubisoft's case, well I think it's something similar to give sharks appetite pills. If they were hungry sharks before, now they will be bloodthirsty!
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Old 07-02-12, 11:56 AM   #10
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No, I don't think that's accurate. The F2P games are designed to be engaging and fun. If that happens to be the case for you, then you get your money's worth. A traditional subsim could be called a "time-sink" as easily, after all, you spend hours when you play it grinding our convoy attacks. Did you enjoy World of Tanks? I had not really paid much attention to it before now. I hear it is very successful.
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Old 09-04-12, 06:36 AM   #11
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They build a browser game with adds, doesnt matter who's playing, the adds are running and money is made( big finger to all of us, really deep), once the game is in Beta there will be no modding, no big changes, but the worst is there is a forum and they WILL delete 'bad' posts!

Just imagine sailing on the sea and seeing an add for 100m2 bricks or toiletpaper, there goes the 'intense experience', getting into the patrol area will be slow but the higher level you are the faster you can get there, you are going to pay them to travel faster! You are going to pay them to see further, to shoot better to do basically everything..you WILL pay!

It works both ways, either you buy your credits or whatever they will call it, or you have to spend enourmous amounts of time to generate credits and they can show you more adds, works out the same for them..not for me or you or us.

No influence from subsim just a bigger group of players with different interests, not people who just want a good sub game or simulator ( and give a part of their live for it to give us all a better experience, at NO costs) and the SHO forum fanboys/girls will love to jump at our throats when we complain about sonar not working properly or some other technical thing they screwed up because it works so well in the game, they won't care about realism.

For example i play WGT Golf, a 'free' browsergame. In 3 months i bought about 70 euro's of virtual clubs and balls to improve my game ( yes i caught the bait) to be able to get to a higher level. I gave them the benefit of the doubt as the clubs really are better (same as an enhanced tool in your sub, earn it with grinding or buy it) but now i got to a new Tier and my clubs are now useless because i didn't buy new ones when i levelled and the game is mad at me and wants me to buy even better clubs for more money, i drew the line right there and then. Also you can earn free credits by watching adds, now they increased the amount of views from 50 to 100(!) to get a lousy 75 Credits and 100 views is something like watching 7 adds a day for 14 days before you get the credits, but i'm drifitng off the subject..

All the browsergames work like this, it's all about generating money.

Is this worrying? Yes it is! It's the end of the line, it's a developer saying screw you we build this game and people will play because our marketing department says so,and they build in things to reward you so you develope a addiction in time ( that's the big picture) and the worst is they are right they will get their players. They will advertise with things like '2 million players on patrol' while they have 2 million subscribers, maybe 100.000 will play the game for a few days but they will try to lure us into it..

I'd rather have Ubi ask me to give them 100 Euro 's for a budget to build a good sub sim and let them do their stuff properly for a change for the next 5 years and give us SH6 with German ánd U.S subs and maybe some Japanese, British, Russian and Dutch subs too, especially Dutch

I just hope this game won't devide the people on this forum and get us into a fit about it, while THEY make money and people will succomb to the attractive pictures and screenshots on the website.

I've played loads of browser games, some where good others were less good but they never give you that total game experience, they never deliver the goods. I tried C&C Alliances, Battlestar Galactica and a few others but they don't come close to an installed game.

Just don't expect too much of the game..it's free, unless you pay.
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Last edited by Kloef; 09-04-12 at 11:06 AM.
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Old 09-11-12, 04:13 PM   #12
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Quote:
Originally Posted by Kloef View Post
Just imagine sailing on the sea and seeing an add for 100m2 bricks or toiletpaper, there goes the 'intense experience', getting into the patrol area will be slow but the higher level you are the faster you can get there, you are going to pay them to travel faster! You are going to pay them to see further, to shoot better to do basically everything..you WILL pay!
I play World of Tanks since months and didnt spend a cent. It's not a browser game, allowing much more detail than a browser game, but its totally free and only multiplayer. There are no "in game" ads.
In WoT, you can pay to buy better tanks, to buy better ammo, to buy tank equipment, to buy better crew etc.

I like to go the "basic" (and slow) way and I am running a Tiger fully equipped, without to spend a cent.

What i notice sometimes, people that buy (cash) better tanks or better ammo will immediately "show up" as noobs because they didnt learn enough to go to that level and it is usually clear to see for the other players. (and i personally tend to belive they wont even enjoy the experience).

Still, some ppl WILL spend a lot.

I think this formula is plainly very rentable, if properly implemented, and yes, money matters a lot for that industry...
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Old 09-11-12, 09:00 PM   #13
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Hey, I've got an idea! Why don't we all Just wait for it to come out!!!!!!
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Old 10-13-12, 06:37 PM   #14
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Default I will reserve my judgment until....

i have played it. I suggest you do as I have and apply to beta test it and experience the game. I applied at the beginning of this week and wait to hear back.
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Old 10-20-12, 11:41 PM   #15
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Way to go, Beta test it first
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